# Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition

arXiv: https://arxiv.org/abs/2305.12398 · HTML: https://mlsanity.com/paper/2305.12398/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 86 references that are in the map.
- First posted on arXiv 21 May 2023.

## Builds on (most cited first, 30 of 42)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervision](https://mlsanity.com/paper/2102.05918/) (2021)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Graph Convolutional Neural Networks for Web-Scale Recommender Systems](https://mlsanity.com/paper/1806.01973/) (2018)
- [Deeper Insights into Graph Convolutional Networks for Semi-Supervised Learning](https://mlsanity.com/paper/1801.07606/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Diffusion Improves Graph Learning](https://mlsanity.com/paper/1911.05485/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [ActionCLIP: A New Paradigm for Video Action Recognition](https://mlsanity.com/paper/2109.08472/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Human Action Recognition from Various Data Modalities: A Review](https://mlsanity.com/paper/2012.11866/) (2020)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [Continuous Graph Neural Networks](https://mlsanity.com/paper/1912.00967/) (2019)
- [Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation](https://mlsanity.com/paper/1804.06055/) (2018)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.14690/) (2020)
- [Skeleton-Contrastive 3D Action Representation Learning](https://mlsanity.com/paper/2108.03656/) (2021)
- [Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2206.13028/) (2022)

## Built on by (most cited first, 27 of 27)

- [Large Models for Time Series and Spatio-Temporal Data: A Survey and Outlook](https://mlsanity.com/paper/2310.10196/) (2023)
- [Empowering Time Series Analysis with Large Language Models: A Survey](https://mlsanity.com/paper/2402.03182/) (2024)
- [LLMs are Good Action Recognizers](https://mlsanity.com/paper/2404.00532/) (2024)
- [Multi-modal Time Series Analysis: A Tutorial and Survey](https://mlsanity.com/paper/2503.13709/) (2025)
- [A Survey on Mathematical Reasoning and Optimization with Large Language Models](https://mlsanity.com/paper/2503.17726/) (2025)
- [Unraveling Spatio-Temporal Foundation Models via the Pipeline Lens: A Comprehensive Review](https://mlsanity.com/paper/2506.01364/) (2025)
- [Explore Human Parsing Modality for Action Recognition](https://mlsanity.com/paper/2401.02138/) (2024)
- [An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2406.00639/) (2024)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition](https://mlsanity.com/paper/2410.07153/) (2024)
- [A Comprehensive Methodological Survey of Human Activity Recognition Across Divers Data Modalities](https://mlsanity.com/paper/2409.09678/) (2024)
- [Language-Assisted Human Part Motion Learning for Skeleton-Based Temporal Action Segmentation](https://mlsanity.com/paper/2410.06353/) (2024)
- [Text-Derived Relational Graph-Enhanced Network for Skeleton-Based Action Segmentation](https://mlsanity.com/paper/2503.15126/) (2025)
- [GaitSTR: Gait Recognition with Sequential Two-stream Refinement](https://mlsanity.com/paper/2404.02345/) (2024)
- [LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognition](https://mlsanity.com/paper/2509.14619/) (2025)
- [SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition](https://mlsanity.com/paper/2511.22433/) (2025)
- [Heatmap Pooling Network for Action Recognition from RGB Videos](https://mlsanity.com/paper/2512.03837/) (2025)
- [Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/2404.02624/) (2024)
- [LS-HAR: Language Supervised Human Action Recognition with Salient Fusion, Construction Sites as a Use-Case](https://mlsanity.com/paper/2410.01962/) (2024)
- [Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2411.12560/) (2024)
- [CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion](https://mlsanity.com/paper/2504.21266/) (2025)
- [Skarimva: Skeleton-based Action Recognition is a Multi-view Application](https://mlsanity.com/paper/2602.23231/) (2026)
- [FSMC-Pose: Frequency and Spatial Fusion with Multiscale Self-calibration for Cattle Mounting Pose Estimation](https://mlsanity.com/paper/2603.16596/) (2026)
- [STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition](https://mlsanity.com/paper/2607.17342/) (2026)
- [PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognition](https://mlsanity.com/paper/2609.12491/) (2026)
- [De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift](https://mlsanity.com/paper/2609.32454/) (2026)

## Abstract (arXiv)

How humans understand and recognize the actions of others is a complex neuroscientific problem that involves a combination of cognitive mechanisms and neural networks. Research has shown that humans have brain areas that recognize actions that process top-down attentional information, such as the temporoparietal association area. Also, humans have brain regions dedicated to understanding the minds of others and analyzing their intentions, such as the medial prefrontal cortex of the temporal lobe. Skeleton-based action recognition creates mappings for the complex connections between the human skeleton movement patterns and behaviors. Although existing studies encoded meaningful node relationships and synthesized action representations for classification with good results, few of them considered incorporating a priori knowledge to aid potential representation learning for better performance. LA-GCN proposes a graph convolution network using large-scale language models (LLM) knowledge assistance. First, the LLM knowledge is mapped into a priori global relationship (GPR) topology and a priori category relationship (CPR) topology between nodes. The GPR guides the generation of new "bone" representations, aiming to emphasize essential node information from the data level. The CPR mapping simulates category prior knowledge in human brain regions, encoded by the PC-AC module and used to add additional supervision-forcing the model to learn class-distinguishable features. In addition, to improve information transfer efficiency in topology modeling, we propose multi-hop attention graph convolution. It aggregates each node's k-order neighbor simultaneously to speed up model convergence. LA-GCN reaches state-of-the-art on NTU RGB+D, NTU RGB+D 120, and NW-UCLA datasets.
