# RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texture

arXiv: https://arxiv.org/abs/2305.11337 · HTML: https://mlsanity.com/paper/2305.11337/

## Key facts

- Cited by 53 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 40 of its 47 references that are in the map.
- First posted on arXiv 18 May 2023.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 40)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation](https://mlsanity.com/paper/2302.08113/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [RealFusion: 360deg Reconstruction of Any Object from a Single Image](https://mlsanity.com/paper/2302.10663/) (2023)
- [Generative Novel View Synthesis with 3D-Aware Diffusion Models](https://mlsanity.com/paper/2304.02602/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction](https://mlsanity.com/paper/2212.00792/) (2022)
- [DiffRF: Rendering-Guided 3D Radiance Field Diffusion](https://mlsanity.com/paper/2212.01206/) (2022)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion](https://mlsanity.com/paper/2302.10109/) (2023)
- [RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation](https://mlsanity.com/paper/2211.09869/) (2022)
- [NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image Priors](https://mlsanity.com/paper/2212.03267/) (2022)
- [NeuralLift-360: Lifting An In-the-wild 2D Photo to A 3D Object with 360deg Views](https://mlsanity.com/paper/2211.16431/) (2022)
- [GAUDI: A Neural Architect for Immersive 3D Scene Generation](https://mlsanity.com/paper/2207.13751/) (2022)

## Built on by (most cited first, 30 of 53)

- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds](https://mlsanity.com/paper/2412.06974/) (2024)
- [SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code](https://mlsanity.com/paper/2403.01248/) (2024)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting](https://mlsanity.com/paper/2404.06903/) (2024)
- [PanoGen: Text-Conditioned Panoramic Environment Generation for Vision-and-Language Navigation](https://mlsanity.com/paper/2305.19195/) (2023)
- [Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraints](https://mlsanity.com/paper/2310.03602/) (2023)
- [ControlRoom3D: Room Generation using Semantic Proxy Rooms](https://mlsanity.com/paper/2312.05208/) (2023)
- [SceneWiz3D: Towards Text-guided 3D Scene Composition](https://mlsanity.com/paper/2312.08885/) (2023)
- [4K4DGen: Panoramic 4D Generation at 4K Resolution](https://mlsanity.com/paper/2406.13527/) (2024)
- [CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generation](https://mlsanity.com/paper/2501.17162/) (2025)
- [DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation](https://mlsanity.com/paper/2310.13119/) (2023)
- [SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation](https://mlsanity.com/paper/2412.01801/) (2024)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [DiT360: High-Fidelity Panoramic Image Generation via Hybrid Training](https://mlsanity.com/paper/2510.11712/) (2025)
- [Pano2Room: Novel View Synthesis from a Single Indoor Panorama](https://mlsanity.com/paper/2408.11413/) (2024)
- [Simulating the Real World: A Unified Survey of Multimodal Generative Models](https://mlsanity.com/paper/2503.04641/) (2025)
- [Urban Scene Diffusion through Semantic Occupancy Map](https://mlsanity.com/paper/2403.11697/) (2024)
- [RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting](https://mlsanity.com/paper/2406.02461/) (2024)
- [SyntheOcc: Synthesize Geometric-Controlled Street View Images through 3D Semantic MPIs](https://mlsanity.com/paper/2410.00337/) (2024)
- [Text-to-3D Shape Generation](https://mlsanity.com/paper/2403.13289/) (2024)
- [SceneGenAgent: Precise Industrial Scene Generation with Coding Agent](https://mlsanity.com/paper/2410.21909/) (2024)
- [Recent Advances in Multi-modal 3D Intelligence: A Comprehensive Survey and Evaluation](https://mlsanity.com/paper/2310.15676/) (2023)
- [Taming Stable Diffusion for Text to 360deg Panorama Image Generation](https://mlsanity.com/paper/2404.07949/) (2024)
- [HouseCrafter: Lifting Floorplans to 3D Scenes with 2D Diffusion Model](https://mlsanity.com/paper/2406.20077/) (2024)
- [GenRC: Generative 3D Room Completion from Sparse Image Collections](https://mlsanity.com/paper/2407.12939/) (2024)
- [RoomCraft: Controllable and Complete 3D Indoor Scene Generation](https://mlsanity.com/paper/2506.22291/) (2025)
- [Lay-A-Scene: Personalized 3D Object Arrangement Using Text-to-Image Priors](https://mlsanity.com/paper/2406.00687/) (2024)
- [InstructLayout: Instruction-Driven 2D and 3D Layout Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2407.07580/) (2024)

## Abstract (arXiv)

The techniques for 3D indoor scene capturing are widely used, but the meshes produced leave much to be desired. In this paper, we propose "RoomDreamer", which leverages powerful natural language to synthesize a new room with a different style. Unlike existing image synthesis methods, our work addresses the challenge of synthesizing both geometry and texture aligned to the input scene structure and prompt simultaneously. The key insight is that a scene should be treated as a whole, taking into account both scene texture and geometry. The proposed framework consists of two significant components: Geometry Guided Diffusion and Mesh Optimization. Geometry Guided Diffusion for 3D Scene guarantees the consistency of the scene style by applying the 2D prior to the entire scene simultaneously. Mesh Optimization improves the geometry and texture jointly and eliminates the artifacts in the scanned scene. To validate the proposed method, real indoor scenes scanned with smartphones are used for extensive experiments, through which the effectiveness of our method is demonstrated.
