# OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fields

arXiv: https://arxiv.org/abs/2305.10503 · HTML: https://mlsanity.com/paper/2305.10503/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 65 references that are in the map.
- First posted on arXiv 17 May 2023.

## Builds on (most cited first, 30 of 54)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [DreamBooth3D: Subject-Driven Text-to-3D Generation](https://mlsanity.com/paper/2303.13508/) (2023)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction](https://mlsanity.com/paper/2212.00792/) (2022)
- [Text-To-4D Dynamic Scene Generation](https://mlsanity.com/paper/2301.11280/) (2023)
- [Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations](https://mlsanity.com/paper/2209.03494/) (2022)
- [Panoptic NeRF: 3D-to-2D Label Transfer for Panoptic Urban Scene Segmentation](https://mlsanity.com/paper/2203.15224/) (2022)
- [SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields](https://mlsanity.com/paper/2211.12254/) (2022)
- [NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing](https://mlsanity.com/paper/2207.11911/) (2022)
- [A Survey on Deep Learning Technique for Video Segmentation](https://mlsanity.com/paper/2107.01153/) (2021)
- [Vox-E: Text-guided Voxel Editing of 3D Objects](https://mlsanity.com/paper/2303.12048/) (2023)
- [Unsupervised Discovery of Object Radiance Fields](https://mlsanity.com/paper/2107.07905/) (2021)

## Built on by (most cited first, 30 of 34)

- [GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal](https://mlsanity.com/paper/2404.13679/) (2024)
- [SAM-guided Graph Cut for 3D Instance Segmentation](https://mlsanity.com/paper/2312.08372/) (2023)
- [Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields](https://mlsanity.com/paper/2311.16737/) (2023)
- [NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation](https://mlsanity.com/paper/2403.17537/) (2024)
- [MVIP-NeRF: Multi-view 3D Inpainting on NeRF Scenes via Diffusion Prior](https://mlsanity.com/paper/2405.02859/) (2024)
- [3D Gaussian Inpainting with Depth-Guided Cross-View Consistency](https://mlsanity.com/paper/2502.11801/) (2025)
- [AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting](https://mlsanity.com/paper/2502.05176/) (2025)
- [Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts](https://mlsanity.com/paper/2407.06842/) (2024)
- [Inpaint3D: 3D Scene Content Generation using 2D Inpainting Diffusion](https://mlsanity.com/paper/2312.03869/) (2023)
- [2D-Guided 3D Gaussian Segmentation](https://mlsanity.com/paper/2312.16047/) (2023)
- [InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenes](https://mlsanity.com/paper/2401.05335/) (2024)
- [GenN2N: Generative NeRF2NeRF Translation](https://mlsanity.com/paper/2404.02788/) (2024)
- [InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model](https://mlsanity.com/paper/2506.10980/) (2025)
- [PointSeg: A Training-Free Paradigm for 3D Scene Segmentation via Foundation Models](https://mlsanity.com/paper/2403.06403/) (2024)
- [View-Consistent Hierarchical 3D Segmentation Using Ultrametric Feature Fields](https://mlsanity.com/paper/2405.19678/) (2024)
- [Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360deg Scenes](https://mlsanity.com/paper/2511.06457/) (2025)
- [4D-Editor: Interactive Object-level Editing in Dynamic Neural Radiance Fields via Semantic Distillation](https://mlsanity.com/paper/2310.16858/) (2023)
- [Segment Anything for Videos: A Systematic Survey](https://mlsanity.com/paper/2408.08315/) (2024)
- [OpenVoxel: Training-Free Grouping and Captioning Voxels for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2601.09575/) (2026)
- [Evaluating SAM2 for Video Semantic Segmentation](https://mlsanity.com/paper/2512.01774/) (2025)
- [Fast Sparse View Guided NeRF Update for Object Reconfigurations](https://mlsanity.com/paper/2403.11024/) (2024)
- [High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details](https://mlsanity.com/paper/2507.18023/) (2025)
- [SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting](https://mlsanity.com/paper/2509.07809/) (2025)
- [DeclutterNeRF: Generative-Free 3D Scene Recovery for Occlusion Removal](https://mlsanity.com/paper/2504.04679/) (2025)
- [CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focus](https://mlsanity.com/paper/2509.04859/) (2025)
- [GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space](https://mlsanity.com/paper/2605.00498/) (2026)
- [EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning](https://mlsanity.com/paper/2607.07187/) (2026)
- [Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models](https://mlsanity.com/paper/2608.29137/) (2026)
- [Survey on Controlable Image Synthesis with Deep Learning](https://mlsanity.com/paper/2307.10275/) (2023)
- [Obj-NeRF: Extract Object NeRFs from Multi-view Images](https://mlsanity.com/paper/2311.15291/) (2023)

## Abstract (arXiv)

The emergence of Neural Radiance Fields (NeRF) for novel view synthesis has increased interest in 3D scene editing. An essential task in editing is removing objects from a scene while ensuring visual reasonability and multiview consistency. However, current methods face challenges such as time-consuming object labeling, limited capability to remove specific targets, and compromised rendering quality after removal. This paper proposes a novel object-removing pipeline, named OR-NeRF, that can remove objects from 3D scenes with user-given points or text prompts on a single view, achieving better performance in less time than previous works. Our method spreads user annotations to all views through 3D geometry and sparse correspondence, ensuring 3D consistency with less processing burden. Then recent 2D segmentation model Segment-Anything (SAM) is applied to predict masks, and a 2D inpainting model is used to generate color supervision. Finally, our algorithm applies depth supervision and perceptual loss to maintain consistency in geometry and appearance after object removal. Experimental results demonstrate that our method achieves better editing quality with less time than previous works, considering both quality and quantity.
