# Human Choice Prediction in Language-based Persuasion Games: Simulation-based Off-Policy Evaluation

arXiv: https://arxiv.org/abs/2305.10361 · HTML: https://mlsanity.com/paper/2305.10361/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 20 of its 90 references that are in the map.
- First posted on arXiv 17 May 2023.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 20 of 20)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [XGBoost: A Scalable Tree Boosting System](https://mlsanity.com/paper/1603.02754/) (2016)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Good](https://mlsanity.com/paper/1906.06725/) (2019)
- [A Review of Cooperative Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1908.03963/) (2019)
- [Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping](https://mlsanity.com/paper/1709.07857/) (2017)
- [Winning Arguments: Interaction Dynamics and Persuasion Strategies in Good-faith Online Discussions](https://mlsanity.com/paper/1602.01103/) (2016)
- [A LiDAR Point Cloud Generator: from a Virtual World to Autonomous Driving](https://mlsanity.com/paper/1804.00103/) (2018)
- [Evaluating Conversational Recommender Systems via User Simulation](https://mlsanity.com/paper/2006.08732/) (2020)
- [How to Build User Simulators to Train RL-based Dialog Systems](https://mlsanity.com/paper/1909.01388/) (2019)
- [DoCoGen: Domain Counterfactual Generation for Low Resource Domain Adaptation](https://mlsanity.com/paper/2202.12350/) (2022)
- [Cognitive Model Priors for Predicting Human Decisions](https://mlsanity.com/paper/1905.09397/) (2019)
- [Weakly-Supervised Hierarchical Models for Predicting Persuasive Strategies in Good-faith Textual Requests](https://mlsanity.com/paper/2101.06351/) (2021)
- [Predicting Decisions in Language Based Persuasion Games](https://mlsanity.com/paper/2012.09966/) (2020)
- [Designing an Automatic Agent for Repeated Language based Persuasion Games](https://mlsanity.com/paper/2105.04976/) (2021)
- [Data generation using simulation technology to improve perception mechanism of autonomous vehicles](https://mlsanity.com/paper/2207.00191/) (2022)
- [Predicting Strategic Behavior from Free Text](https://mlsanity.com/paper/2004.02973/) (2020)

## Built on by (most cited first, 8 of 8)

- [GLEE: A Unified Framework and Benchmark for Language-based Economic Environments](https://mlsanity.com/paper/2410.05254/) (2024)
- [Can LLMs Replace Economic Choice Prediction Labs? The Case of Language-based Persuasion Games](https://mlsanity.com/paper/2401.17435/) (2024)
- [Using Reinforcement Learning to Train Large Language Models to Explain Human Decisions](https://mlsanity.com/paper/2505.11614/) (2025)
- [Alignment Makes Language Models Normative, Not Descriptive](https://mlsanity.com/paper/2603.17218/) (2026)
- [RLRF: Competitive Search Agent Design via Reinforcement Learning from Ranker Feedback](https://mlsanity.com/paper/2510.04096/) (2025)
- [Predicting Decisions of AI Agents from Limited Interaction through Text-Tabular Modeling](https://mlsanity.com/paper/2605.12411/) (2026)
- [MA2P: A Meta-Cognitive Autonomous Intelligent Agents Framework for Complex Persuasion](https://mlsanity.com/paper/2605.18572/) (2026)
- [When Does Action Credit Need Updating?](https://mlsanity.com/paper/2609.29007/) (2026)

## Abstract (arXiv)

Recent advances in Large Language Models (LLMs) have spurred interest in designing LLM-based agents for tasks that involve interaction with human and artificial agents. This paper addresses a key aspect in the design of such agents: predicting human decisions in off-policy evaluation (OPE). We focus on language-based persuasion games, where an expert aims to influence the decision-maker through verbal messages. In our OPE framework, the prediction model is trained on human interaction data collected from encounters with one set of expert agents, and its performance is evaluated on interactions with a different set of experts. Using a dedicated application, we collected a dataset of 87K decisions from humans playing a repeated decision-making game with artificial agents. To enhance off-policy performance, we propose a simulation technique involving interactions across the entire agent space and simulated decision-makers. Our learning strategy yields significant OPE gains, e.g., improving prediction accuracy in the top 15% challenging cases by 7.1%. Our code and the large dataset we collected and generated are submitted as supplementary material and publicly available in our GitHub repository: https://github.com/eilamshapira/HumanChoicePrediction
