# Urban-StyleGAN: Learning to Generate and Manipulate Images of Urban Scenes

arXiv: https://arxiv.org/abs/2305.09602 · HTML: https://mlsanity.com/paper/2305.09602/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 34 references that are in the map.
- First posted on arXiv 16 May 2023.

## Builds on (most cited first, 30 of 32)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery](https://mlsanity.com/paper/2103.17249/) (2021)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [GANSpace: Discovering Interpretable GAN Controls](https://mlsanity.com/paper/2004.02546/) (2020)
- [StyleGAN-XL: Scaling StyleGAN to Large Diverse Datasets](https://mlsanity.com/paper/2202.00273/) (2022)
- [Closed-Form Factorization of Latent Semantics in GANs](https://mlsanity.com/paper/2007.06600/) (2020)
- [StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows](https://mlsanity.com/paper/2008.02401/) (2020)
- [Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learning](https://mlsanity.com/paper/2004.11660/) (2020)
- [Projected GANs Converge Faster](https://mlsanity.com/paper/2111.01007/) (2021)
- [Towards Faster and Stabilized GAN Training for High-fidelity Few-shot Image Synthesis](https://mlsanity.com/paper/2101.04775/) (2021)
- [You Only Need Adversarial Supervision for Semantic Image Synthesis](https://mlsanity.com/paper/2012.04781/) (2020)
- [Learning to Predict Layout-to-image Conditional Convolutions for Semantic Image Synthesis](https://mlsanity.com/paper/1910.06809/) (2019)
- [GAN-Control: Explicitly Controllable GANs](https://mlsanity.com/paper/2101.02477/) (2021)
- [CONFIG: Controllable Neural Face Image Generation](https://mlsanity.com/paper/2005.02671/) (2020)
- [SemanticStyleGAN: Learning Compositional Generative Priors for Controllable Image Synthesis and Editing](https://mlsanity.com/paper/2112.02236/) (2021)
- [StyleMC: Multi-Channel Based Fast Text-Guided Image Generation and Manipulation](https://mlsanity.com/paper/2112.08493/) (2021)
- [Semantic Bottleneck Scene Generation](https://mlsanity.com/paper/1911.11357/) (2019)

## Built on by (most cited first, 2 of 2)

- [A Semi-Paired Approach For Label-to-Image Translation](https://mlsanity.com/paper/2306.13585/) (2023)
- [Data-driven Camera and Lidar Simulation Models for Autonomous Driving: A Review from Generative Models to Volume Renderers](https://mlsanity.com/paper/2402.10079/) (2024)

## Abstract (arXiv)

A promise of Generative Adversarial Networks (GANs) is to provide cheap photorealistic data for training and validating AI models in autonomous driving. Despite their huge success, their performance on complex images featuring multiple objects is understudied. While some frameworks produce high-quality street scenes with little to no control over the image content, others offer more control at the expense of high-quality generation. A common limitation of both approaches is the use of global latent codes for the whole image, which hinders the learning of independent object distributions. Motivated by SemanticStyleGAN (SSG), a recent work on latent space disentanglement in human face generation, we propose a novel framework, Urban-StyleGAN, for urban scene generation and manipulation. We find that a straightforward application of SSG leads to poor results because urban scenes are more complex than human faces. To provide a more compact yet disentangled latent representation, we develop a class grouping strategy wherein individual classes are grouped into super-classes. Moreover, we employ an unsupervised latent exploration algorithm in the S-space of the generator and show that it is more efficient than the conventional W+-space in controlling the image content. Results on the Cityscapes and Mapillary datasets show the proposed approach achieves significantly more controllability and improved image quality than previous approaches on urban scenes and is on par with general-purpose non-controllable generative models (like StyleGAN2) in terms of quality.
