# Supplementing Gradient-Based Reinforcement Learning with Simple Evolutionary Ideas

arXiv: https://arxiv.org/abs/2305.07571 · HTML: https://mlsanity.com/paper/2305.07571/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 41 references that are in the map.
- First posted on arXiv 10 May 2023.

## Builds on (most cited first, 13 of 13)

- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [A Survey on Evolutionary Neural Architecture Search](https://mlsanity.com/paper/2008.10937/) (2020)
- [Evolution-Guided Policy Gradient in Reinforcement Learning](https://mlsanity.com/paper/1805.07917/) (2018)
- [CEM-RL: Combining evolutionary and gradient-based methods for policy search](https://mlsanity.com/paper/1810.01222/) (2018)
- [GEP-PG: Decoupling Exploration and Exploitation in Deep Reinforcement Learning Algorithms](https://mlsanity.com/paper/1802.05054/) (2018)
- [An Efficient Asynchronous Method for Integrating Evolutionary and Gradient-based Policy Search](https://mlsanity.com/paper/2012.05417/) (2020)
- [Using Contrastive Samples for Identifying and Leveraging Possible Causal Relationships in Reinforcement Learning](https://mlsanity.com/paper/2210.17296/) (2022)

## Abstract (arXiv)

We present a simple, sample-efficient algorithm for introducing large but directed learning steps in reinforcement learning (RL), through the use of evolutionary operators. The methodology uses a population of RL agents training with a common experience buffer, with occasional crossovers and mutations of the agents in order to search efficiently through the policy space. Unlike prior literature on combining evolutionary search (ES) with RL, this work does not generate a distribution of agents from a common mean and covariance matrix. Neither does it require the evaluation of the entire population of policies at every time step. Instead, we focus on gradient-based training throughout the life of every policy (individual), with a sparse amount of evolutionary exploration. The resulting algorithm is shown to be robust to hyperparameter variations. As a surprising corollary, we show that simply initialising and training multiple RL agents with a common memory (with no further evolutionary updates) outperforms several standard RL baselines.
