# The Ethics of AI in Games

arXiv: https://arxiv.org/abs/2305.07392 · HTML: https://mlsanity.com/paper/2305.07392/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 123 references that are in the map.
- First posted on arXiv 12 May 2023.

## Builds on (most cited first, 24 of 24)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [Explainable Artificial Intelligence (XAI): Concepts, Taxonomies, Opportunities and Challenges toward Responsible AI](https://mlsanity.com/paper/1910.10045/) (2019)
- [Datasheets for Datasets](https://mlsanity.com/paper/1803.09010/) (2018)
- [Machine Unlearning](https://mlsanity.com/paper/1912.03817/) (2019)
- [Stealing Machine Learning Models via Prediction APIs](https://mlsanity.com/paper/1609.02943/) (2016)
- [The Woman Worked as a Babysitter: On Biases in Language Generation](https://mlsanity.com/paper/1909.01326/) (2019)
- [Certified Data Removal from Machine Learning Models](https://mlsanity.com/paper/1911.03030/) (2019)
- [Remember What You Want to Forget: Algorithms for Machine Unlearning](https://mlsanity.com/paper/2103.03279/) (2021)
- [Amnesiac Machine Learning](https://mlsanity.com/paper/2010.10981/) (2020)
- [Opportunities and Challenges in Explainable Artificial Intelligence (XAI): A Survey](https://mlsanity.com/paper/2006.11371/) (2020)
- [The Ethics of AI Ethics -- An Evaluation of Guidelines](https://mlsanity.com/paper/1903.03425/) (2019)
- [Hello, It's GPT-2 -- How Can I Help You? Towards the Use of Pretrained Language Models for Task-Oriented Dialogue Systems](https://mlsanity.com/paper/1907.05774/) (2019)
- [Trustworthy AI: A Computational Perspective](https://mlsanity.com/paper/2107.06641/) (2021)
- [Building Ethics into Artificial Intelligence](https://mlsanity.com/paper/1812.02953/) (2018)
- [Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models](https://mlsanity.com/paper/1811.12799/) (2018)
- [Churn Prediction in Mobile Social Games: Towards a Complete Assessment Using Survival Ensembles](https://mlsanity.com/paper/1710.02264/) (2017)
- [Towards General Models of Player Experience: A Study Within Genres](https://mlsanity.com/paper/2110.00978/) (2021)
- [Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division](https://mlsanity.com/paper/1902.00040/) (2019)
- [Ethically Aligned Design of Autonomous Systems: Industry viewpoint and an empirical study](https://mlsanity.com/paper/1906.07946/) (2019)
- [Data-Driven Game Development: Ethical Considerations](https://mlsanity.com/paper/2006.10808/) (2020)
- [The Social Responsibility of Game AI](https://mlsanity.com/paper/2105.15122/) (2021)
- [Open Player Modeling: Empowering Players through Data Transparency](https://mlsanity.com/paper/2110.05810/) (2021)
- [A Latent Feelings-aware RNN Model for User Churn Prediction with Behavioral Data](https://mlsanity.com/paper/1911.02224/) (2019)

## Built on by (most cited first, 6 of 6)

- [Large Language Models and Games: A Survey and Roadmap](https://mlsanity.com/paper/2402.18659/) (2024)
- [Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration](https://mlsanity.com/paper/2410.15644/) (2024)
- [The Pursuit of Fairness in Artificial Intelligence Models: A Survey](https://mlsanity.com/paper/2403.17333/) (2024)
- [Affective Game Computing: A Survey](https://mlsanity.com/paper/2309.14104/) (2023)
- [Multi-level Value Alignment in Agentic AI Systems: Survey and Perspectives](https://mlsanity.com/paper/2506.09656/) (2025)
- [Across-Game Engagement Modelling via Few-Shot Learning](https://mlsanity.com/paper/2409.13002/) (2024)

## Abstract (arXiv)

Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a large scale. As artificial intelligence (AI) tools are gradually adopted by the game industry a series of ethical concerns arise. Such concerns, however, have so far not been extensively discussed in a video game context. Motivated by the lack of a comprehensive review of the ethics of AI as applied to games, we survey the current state of the art in this area and discuss ethical considerations of these systems from the holistic perspective of the affective loop. Through the components of this loop, we study the ethical challenges that AI faces in video game development. Elicitation highlights the ethical boundaries of artificially induced emotions; sensing showcases the trade-off between privacy and safe gaming spaces; and detection, as utilised during in-game adaptation, poses challenges to transparency and ownership. This paper calls for an open dialogue and action for the games of today and the virtual spaces of the future. By setting an appropriate framework we aim to protect users and to guide developers towards safer and better experiences for their customers.
