# Information Design in Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2305.06807 · HTML: https://mlsanity.com/paper/2305.06807/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 61 references that are in the map.
- First posted on arXiv 8 May 2023.

## Builds on (most cited first, 30 of 31)

- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Convex optimization](https://mlsanity.com/paper/2106.01946/) (2021)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols](https://mlsanity.com/paper/1705.11192/) (2017)
- [Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flow](https://mlsanity.com/paper/1810.00821/) (2018)
- [Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot](https://mlsanity.com/paper/2107.06857/) (2021)
- [Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games](https://mlsanity.com/paper/1703.10069/) (2017)
- [Emergent Communication through Negotiation](https://mlsanity.com/paper/1804.03980/) (2018)
- [Learning to Incentivize Other Learning Agents](https://mlsanity.com/paper/2006.06051/) (2020)
- [AlphaStar: An Evolutionary Computation Perspective](https://mlsanity.com/paper/1902.01724/) (2019)
- [Social diversity and social preferences in mixed-motive reinforcement learning](https://mlsanity.com/paper/2002.02325/) (2020)
- [Complexity of Mechanism Design](https://mlsanity.com/paper/1408.1486/) (2014)
- [Compositional Obverter Communication Learning From Raw Visual Input](https://mlsanity.com/paper/1804.02341/) (2018)
- [Optimal-er Auctions through Attention](https://mlsanity.com/paper/2202.13110/) (2022)
- [M3RL: Mind-aware Multi-agent Management Reinforcement Learning](https://mlsanity.com/paper/1810.00147/) (2018)
- [Adaptive Incentive Design with Multi-Agent Meta-Gradient Reinforcement Learning](https://mlsanity.com/paper/2112.10859/) (2021)
- [Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learning](https://mlsanity.com/paper/2202.10678/) (2022)
- [Learning to Persuade on the Fly: Robustness Against Ignorance](https://mlsanity.com/paper/2102.10156/) (2021)
- [Bayesian Persuasion in Sequential Decision-Making](https://mlsanity.com/paper/2106.05137/) (2021)
- [Sequential Information Design: Learning to Persuade in the Dark](https://mlsanity.com/paper/2209.03927/) (2022)
- [Adaptive Incentive Design](https://mlsanity.com/paper/1806.05749/) (2018)

## Built on by (most cited first, 9 of 9)

- [Principal-Agent Reinforcement Learning: Orchestrating AI Agents with Contracts](https://mlsanity.com/paper/2407.18074/) (2024)
- [Markov Persuasion Processes: Learning to Persuade from Scratch](https://mlsanity.com/paper/2402.03077/) (2024)
- [Generalized Principal-Agent Problem with a Learning Agent](https://mlsanity.com/paper/2402.09721/) (2024)
- [Mediated Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2306.08419/) (2023)
- [Learning to Negotiate via Voluntary Commitment](https://mlsanity.com/paper/2503.03866/) (2025)
- [Off-Policy Evaluation for Sequential Persuasion Process with Unobserved Confounding](https://mlsanity.com/paper/2504.01211/) (2025)
- [Information Bargaining: Bilateral Commitment in Bayesian Persuasion](https://mlsanity.com/paper/2506.05876/) (2025)
- [Policy-Conditioned Policies for Multi-Agent Task Solving](https://mlsanity.com/paper/2512.21024/) (2025)
- [Structured Reinforcement Learning for Bayesian Persuasion : Application to Intelligent Interactive Driving](https://mlsanity.com/paper/2607.13576/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) is inspired by the way human infants and animals learn from the environment. The setting is somewhat idealized because, in actual tasks, other agents in the environment have their own goals and behave adaptively to the ego agent. To thrive in those environments, the agent needs to influence other agents so their actions become more helpful and less harmful. Research in computational economics distills two ways to influence others directly: by providing tangible goods (mechanism design) and by providing information (information design). This work investigates information design problems for a group of RL agents. The main challenges are two-fold. One is the information provided will immediately affect the transition of the agent trajectories, which introduces additional non-stationarity. The other is the information can be ignored, so the sender must provide information that the receiver is willing to respect. We formulate the Markov signaling game, and develop the notions of signaling gradient and the extended obedience constraints that address these challenges. Our algorithm is efficient on various mixed-motive tasks and provides further insights into computational economics. Our code is publicly available at https://github.com/YueLin301/InformationDesignMARL.
