# Learning in a Single Domain for Non-Stationary Multi-Texture Synthesis

arXiv: https://arxiv.org/abs/2305.06200 · HTML: https://mlsanity.com/paper/2305.06200/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 52 references that are in the map.
- First posted on arXiv 10 May 2023.

## Builds on (most cited first, 29 of 29)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFs](https://mlsanity.com/paper/1606.00915/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Learning without Forgetting](https://mlsanity.com/paper/1606.09282/) (2016)
- [Describing Textures in the Wild](https://mlsanity.com/paper/1311.3618/) (2013)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Continual Learning with Deep Generative Replay](https://mlsanity.com/paper/1705.08690/) (2017)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [Generalized Out-of-Distribution Detection: A Survey](https://mlsanity.com/paper/2110.11334/) (2021)
- [Universal Style Transfer via Feature Transforms](https://mlsanity.com/paper/1705.08086/) (2017)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [Improved Techniques for Training Single-Image GANs](https://mlsanity.com/paper/2003.11512/) (2020)
- [Non-Stationary Texture Synthesis by Adversarial Expansion](https://mlsanity.com/paper/1805.04487/) (2018)
- [Diversified Texture Synthesis with Feed-forward Networks](https://mlsanity.com/paper/1703.01664/) (2017)
- [Learning Texture Manifolds with the Periodic Spatial GAN](https://mlsanity.com/paper/1705.06566/) (2017)
- [Texture Synthesis with Spatial Generative Adversarial Networks](https://mlsanity.com/paper/1611.08207/) (2016)
- [Deep Texture Manifold for Ground Terrain Recognition](https://mlsanity.com/paper/1803.10896/) (2018)
- [Texture Mixer: A Network for Controllable Synthesis and Interpolation of Texture](https://mlsanity.com/paper/1901.03447/) (2019)
- [PetsGAN: Rethinking Priors for Single Image Generation](https://mlsanity.com/paper/2203.01488/) (2022)
- [SinIR: Efficient General Image Manipulation with Single Image Reconstruction](https://mlsanity.com/paper/2106.07140/) (2021)
- [Texture Synthesis Through Convolutional Neural Networks and Spectrum Constraints](https://mlsanity.com/paper/1605.01141/) (2016)
- [Transposer: Universal Texture Synthesis Using Feature Maps as Transposed Convolution Filter](https://mlsanity.com/paper/2007.07243/) (2020)
- [Wallpaper Texture Generation and Style Transfer Based on Multi-label Semantics](https://mlsanity.com/paper/2106.11482/) (2021)
- [Co-occurrence Based Texture Synthesis](https://mlsanity.com/paper/2005.08186/) (2020)

## Built on by (most cited first, 1 of 1)

- [TexTile: A Differentiable Metric for Texture Tileability](https://mlsanity.com/paper/2403.12961/) (2024)

## Abstract (arXiv)

This paper aims for a new generation task: non-stationary multi-texture synthesis, which unifies synthesizing multiple non-stationary textures in a single model. Most non-stationary textures have large scale variance and can hardly be synthesized through one model. To combat this, we propose a multi-scale generator to capture structural patterns of various scales and effectively synthesize textures with a minor cost. However, it is still hard to handle textures of different categories with different texture patterns. Therefore, we present a category-specific training strategy to focus on learning texture pattern of a specific domain. Interestingly, once trained, our model is able to produce multi-pattern generations with dynamic variations without the need to finetune the model for different styles. Moreover, an objective evaluation metric is designed for evaluating the quality of texture expansion and global structure consistency. To our knowledge, ours is the first scheme for this challenging task, including model, training, and evaluation. Experimental results demonstrate the proposed method achieves superior performance and time efficiency. The code will be available after the publication.
