# Generative AI meets 3D: A Survey on Text-to-3D in AIGC Era

arXiv: https://arxiv.org/abs/2305.06131 · HTML: https://mlsanity.com/paper/2305.06131/

## Key facts

- Cited by 61 papers in the map (data through 14 Oct 2026).
- Builds on 98 of its 226 references that are in the map.
- First posted on arXiv 10 May 2023.

## Builds on (most cited first, 30 of 98)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [A Comprehensive Survey on Graph Neural Networks](https://mlsanity.com/paper/1901.00596/) (2019)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)

## Built on by (most cited first, 30 of 61)

- [A Survey on Video Diffusion Models](https://mlsanity.com/paper/2310.10647/) (2023)
- [State of the Art on Diffusion Models for Visual Computing](https://mlsanity.com/paper/2310.07204/) (2023)
- [MeshXL: Neural Coordinate Field for Generative 3D Foundation Models](https://mlsanity.com/paper/2405.20853/) (2024)
- [Controllable Generation with Text-to-Image Diffusion Models: A Survey](https://mlsanity.com/paper/2403.04279/) (2024)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Sora as a World Model? A Complete Survey on Text-to-Video Generation](https://mlsanity.com/paper/2403.05131/) (2024)
- [HeadSculpt: Crafting 3D Head Avatars with Text](https://mlsanity.com/paper/2306.03038/) (2023)
- [REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignment](https://mlsanity.com/paper/2405.18525/) (2024)
- [TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencing](https://mlsanity.com/paper/2503.11629/) (2025)
- [HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting](https://mlsanity.com/paper/2402.06149/) (2024)
- [Make-Your-3D: Fast and Consistent Subject-Driven 3D Content Generation](https://mlsanity.com/paper/2403.09625/) (2024)
- [Robustness of SAM: Segment Anything Under Corruptions and Beyond](https://mlsanity.com/paper/2306.07713/) (2023)
- [A Comprehensive Survey on 3D Content Generation](https://mlsanity.com/paper/2402.01166/) (2024)
- [DreamDPO: Aligning Text-to-3D Generation with Human Preferences via Direct Preference Optimization](https://mlsanity.com/paper/2502.04370/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis](https://mlsanity.com/paper/2403.11273/) (2024)
- [Diffusion-Based Visual Art Creation: A Survey and New Perspectives](https://mlsanity.com/paper/2408.12128/) (2024)
- [4Dynamic: Text-to-4D Generation with Hybrid Priors](https://mlsanity.com/paper/2407.12684/) (2024)
- [Simulating the Real World: A Unified Survey of Multimodal Generative Models](https://mlsanity.com/paper/2503.04641/) (2025)
- [Robustness of Segment Anything Model (SAM) for Autonomous Driving in Adverse Weather Conditions](https://mlsanity.com/paper/2306.13290/) (2023)
- [A Survey On Text-to-3D Contents Generation In The Wild](https://mlsanity.com/paper/2405.09431/) (2024)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [Black-box Targeted Adversarial Attack on Segment Anything (SAM)](https://mlsanity.com/paper/2310.10010/) (2023)
- [Text-to-3D Shape Generation](https://mlsanity.com/paper/2403.13289/) (2024)
- [A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation](https://mlsanity.com/paper/2406.04253/) (2024)
- [STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting](https://mlsanity.com/paper/2406.04629/) (2024)
- [BrepGPT: Autoregressive B-rep Generation with Voronoi Half-Patch](https://mlsanity.com/paper/2511.22171/) (2025)
- [Understanding Segment Anything Model: SAM is Biased Towards Texture Rather than Shape](https://mlsanity.com/paper/2311.11465/) (2023)
- [Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review](https://mlsanity.com/paper/2402.11141/) (2024)
- [DreamView: Injecting View-specific Text Guidance into Text-to-3D Generation](https://mlsanity.com/paper/2404.06119/) (2024)

## Abstract (arXiv)

Generative AI has made significant progress in recent years, with text-guided content generation being the most practical as it facilitates interaction between human instructions and AI-generated content (AIGC). Thanks to advancements in text-to-image and 3D modeling technologies, like neural radiance field (NeRF), text-to-3D has emerged as a nascent yet highly active research field. Our work conducts a comprehensive survey on this topic and follows up on subsequent research progress in the overall field, aiming to help readers interested in this direction quickly catch up with its rapid development. First, we introduce 3D data representations, including both Structured and non-Structured data. Building on this pre-requisite, we introduce various core technologies to achieve satisfactory text-to-3D results. Additionally, we present mainstream baselines and research directions in recent text-to-3D technology, including fidelity, efficiency, consistency, controllability, diversity, and applicability. Furthermore, we summarize the usage of text-to-3D technology in various applications, including avatar generation, texture generation, scene generation and 3D editing. Finally, we discuss the agenda for the future development of text-to-3D.
