# Relightify: Relightable 3D Faces from a Single Image via Diffusion Models

arXiv: https://arxiv.org/abs/2305.06077 · HTML: https://mlsanity.com/paper/2305.06077/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 44 of its 70 references that are in the map.
- First posted on arXiv 10 May 2023.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 44)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [Denoising Diffusion Restoration Models](https://mlsanity.com/paper/2201.11793/) (2022)
- [Score-based Generative Modeling in Latent Space](https://mlsanity.com/paper/2106.05931/) (2021)
- [ILVR: Conditioning Method for Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2108.02938/) (2021)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Improving Diffusion Models for Inverse Problems using Manifold Constraints](https://mlsanity.com/paper/2206.00941/) (2022)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Come-Closer-Diffuse-Faster: Accelerating Conditional Diffusion Models for Inverse Problems through Stochastic Contraction](https://mlsanity.com/paper/2112.05146/) (2021)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [On Fast Sampling of Diffusion Probabilistic Models](https://mlsanity.com/paper/2106.00132/) (2021)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [Regressing Robust and Discriminative 3D Morphable Models with a very Deep Neural Network](https://mlsanity.com/paper/1612.04904/) (2016)
- [Unsupervised Training for 3D Morphable Model Regression](https://mlsanity.com/paper/1806.06098/) (2018)
- [Learning Formation of Physically-Based Face Attributes](https://mlsanity.com/paper/2004.03458/) (2020)
- [Noise Estimation for Generative Diffusion Models](https://mlsanity.com/paper/2104.02600/) (2021)
- [Towards High-fidelity Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1904.04933/) (2019)
- [AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"](https://mlsanity.com/paper/2003.13845/) (2020)

## Built on by (most cited first, 30 of 34)

- [Diffusion Model-Based Image Editing: A Survey](https://mlsanity.com/paper/2402.17525/) (2024)
- [Relightable Gaussian Codec Avatars](https://mlsanity.com/paper/2312.03704/) (2023)
- [Arc2Face: A Foundation Model for ID-Consistent Human Faces](https://mlsanity.com/paper/2403.11641/) (2024)
- [On the Design Fundamentals of Diffusion Models: A Survey](https://mlsanity.com/paper/2306.04542/) (2023)
- [A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis](https://mlsanity.com/paper/2409.08947/) (2024)
- [MonoNPHM: Dynamic Head Reconstruction from Monocular Videos](https://mlsanity.com/paper/2312.06740/) (2023)
- [Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image](https://mlsanity.com/paper/2403.09632/) (2024)
- [Real-time 3D-aware Portrait Video Relighting](https://mlsanity.com/paper/2410.18355/) (2024)
- [VRMM: A Volumetric Relightable Morphable Head Model](https://mlsanity.com/paper/2402.04101/) (2024)
- [MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading](https://mlsanity.com/paper/2312.13091/) (2023)
- [Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance](https://mlsanity.com/paper/2501.05379/) (2025)
- [Synthetic Prior for Few-Shot Drivable Head Avatar Inversion](https://mlsanity.com/paper/2501.06903/) (2025)
- [UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures](https://mlsanity.com/paper/2401.11078/) (2024)
- [High-Quality Facial Geometry and Appearance Capture at Home](https://mlsanity.com/paper/2312.03442/) (2023)
- [FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy](https://mlsanity.com/paper/2503.17197/) (2025)
- [FitDiff: Robust monocular 3D facial shape and reflectance estimation using Diffusion Models](https://mlsanity.com/paper/2312.04465/) (2023)
- [Locally Adaptive Neural 3D Morphable Models](https://mlsanity.com/paper/2401.02937/) (2024)
- [Monocular Identity-Conditioned Facial Reflectance Reconstruction](https://mlsanity.com/paper/2404.00301/) (2024)
- [ID-to-3D: Expressive ID-guided 3D Heads via Score Distillation Sampling](https://mlsanity.com/paper/2405.16570/) (2024)
- [Facial Appearance Capture at Home with Patch-Level Reflectance Prior](https://mlsanity.com/paper/2506.03478/) (2025)
- [PI-Light: Physics-Inspired Diffusion for Full-Image Relighting](https://mlsanity.com/paper/2601.22135/) (2026)
- [SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images](https://mlsanity.com/paper/2312.06085/) (2023)
- [A Comprehensive Survey on Diffusion Models and Their Applications](https://mlsanity.com/paper/2408.10207/) (2024)
- [TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling](https://mlsanity.com/paper/2505.05672/) (2025)
- [MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation](https://mlsanity.com/paper/2408.06707/) (2024)
- [SpinMeRound: Consistent Multi-View Identity Generation Using Diffusion Models](https://mlsanity.com/paper/2504.10716/) (2025)
- [High-Fidelity Facial Albedo Estimation via Texture Quantization](https://mlsanity.com/paper/2406.13149/) (2024)
- [High-Quality Facial Albedo Generation for 3D Face Reconstruction from a Single Image using a Coarse-to-Fine Approach](https://mlsanity.com/paper/2506.13233/) (2025)
- [Channel-wise Noise Scheduled Diffusion for Inverse Rendering in Indoor Scenes](https://mlsanity.com/paper/2503.09993/) (2025)
- [HumanMaterial: Human Material Estimation from a Single Image via Progressive Training](https://mlsanity.com/paper/2507.18385/) (2025)

## Abstract (arXiv)

Following the remarkable success of diffusion models on image generation, recent works have also demonstrated their impressive ability to address a number of inverse problems in an unsupervised way, by properly constraining the sampling process based on a conditioning input. Motivated by this, in this paper, we present the first approach to use diffusion models as a prior for highly accurate 3D facial BRDF reconstruction from a single image. We start by leveraging a high-quality UV dataset of facial reflectance (diffuse and specular albedo and normals), which we render under varying illumination settings to simulate natural RGB textures and, then, train an unconditional diffusion model on concatenated pairs of rendered textures and reflectance components. At test time, we fit a 3D morphable model to the given image and unwrap the face in a partial UV texture. By sampling from the diffusion model, while retaining the observed texture part intact, the model inpaints not only the self-occluded areas but also the unknown reflectance components, in a single sequence of denoising steps. In contrast to existing methods, we directly acquire the observed texture from the input image, thus, resulting in more faithful and consistent reflectance estimation. Through a series of qualitative and quantitative comparisons, we demonstrate superior performance in both texture completion as well as reflectance reconstruction tasks.
