# Regular Splitting Graph Network for 3D Human Pose Estimation

arXiv: https://arxiv.org/abs/2305.05785 · HTML: https://mlsanity.com/paper/2305.05785/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 65 references that are in the map.
- First posted on arXiv 9 May 2023.

## Builds on (most cited first, 30 of 43)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Convolutional Neural Networks on Graphs with Fast Localized Spectral Filtering](https://mlsanity.com/paper/1606.09375/) (2016)
- [Simplifying Graph Convolutional Networks](https://mlsanity.com/paper/1902.07153/) (2019)
- [MLP-Mixer: An all-MLP Architecture for Vision](https://mlsanity.com/paper/2105.01601/) (2021)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Simple and Deep Graph Convolutional Networks](https://mlsanity.com/paper/2007.02133/) (2020)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [MixHop: Higher-Order Graph Convolutional Architectures via Sparsified Neighborhood Mixing](https://mlsanity.com/paper/1905.00067/) (2019)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [CayleyNets: Graph Convolutional Neural Networks with Complex Rational Spectral Filters](https://mlsanity.com/paper/1705.07664/) (2017)
- [Graph Neural Networks with convolutional ARMA filters](https://mlsanity.com/paper/1901.01343/) (2019)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [MHFormer: Multi-Hypothesis Transformer for 3D Human Pose Estimation](https://mlsanity.com/paper/2111.12707/) (2021)
- [Compositional Human Pose Regression](https://mlsanity.com/paper/1704.00159/) (2017)
- [Towards 3D Human Pose Estimation in the Wild: a Weakly-supervised Approach](https://mlsanity.com/paper/1704.02447/) (2017)
- [Ordinal Depth Supervision for 3D Human Pose Estimation](https://mlsanity.com/paper/1805.04095/) (2018)
- [Exploiting Temporal Contexts with Strided Transformer for 3D Human Pose Estimation](https://mlsanity.com/paper/2103.14304/) (2021)
- [Generating Multiple Hypotheses for 3D Human Pose Estimation with Mixture Density Network](https://mlsanity.com/paper/1904.05547/) (2019)
- [Exploiting temporal information for 3D pose estimation](https://mlsanity.com/paper/1711.08585/) (2017)
- [PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation](https://mlsanity.com/paper/2105.02465/) (2021)

## Built on by (most cited first, 11 of 11)

- [Deep learning for 3D human pose estimation and mesh recovery: A survey](https://mlsanity.com/paper/2402.18844/) (2024)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [Double-chain Constraints for 3D Human Pose Estimation in Images and Videos](https://mlsanity.com/paper/2308.05298/) (2023)
- [STGFormer: Spatio-Temporal GraphFormer for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2407.10099/) (2024)
- [Uncertainty-Aware Testing-Time Optimization for 3D Human Pose Estimation](https://mlsanity.com/paper/2402.02339/) (2024)
- [NanoHTNet: Nano Human Topology Network for Efficient 3D Human Pose Estimation](https://mlsanity.com/paper/2501.15763/) (2025)
- [RSB-Pose: Robust Short-Baseline Binocular 3D Human Pose Estimation with Occlusion Handling](https://mlsanity.com/paper/2311.14242/) (2023)
- [PoseGRAF: Geometric-Reinforced Adaptive Fusion for Monocular 3D Human Pose Estimation](https://mlsanity.com/paper/2506.14596/) (2025)
- [HyperDiff: Hypergraph Guided Diffusion Model for 3D Human Pose Estimation](https://mlsanity.com/paper/2508.14431/) (2025)
- [PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimation](https://mlsanity.com/paper/2512.16494/) (2025)
- [GenCape: Structure-Inductive Generative Modeling for Category-Agnostic Pose Estimation](https://mlsanity.com/paper/2605.13151/) (2026)

## Abstract (arXiv)

In human pose estimation methods based on graph convolutional architectures, the human skeleton is usually modeled as an undirected graph whose nodes are body joints and edges are connections between neighboring joints. However, most of these methods tend to focus on learning relationships between body joints of the skeleton using first-order neighbors, ignoring higher-order neighbors and hence limiting their ability to exploit relationships between distant joints. In this paper, we introduce a higher-order regular splitting graph network (RS-Net) for 2D-to-3D human pose estimation using matrix splitting in conjunction with weight and adjacency modulation. The core idea is to capture long-range dependencies between body joints using multi-hop neighborhoods and also to learn different modulation vectors for different body joints as well as a modulation matrix added to the adjacency matrix associated to the skeleton. This learnable modulation matrix helps adjust the graph structure by adding extra graph edges in an effort to learn additional connections between body joints. Instead of using a shared weight matrix for all neighboring body joints, the proposed RS-Net model applies weight unsharing before aggregating the feature vectors associated to the joints in order to capture the different relations between them. Experiments and ablations studies performed on two benchmark datasets demonstrate the effectiveness of our model, achieving superior performance over recent state-of-the-art methods for 3D human pose estimation.
