# Latent Interactive A2C for Improved RL in Open Many-Agent Systems

arXiv: https://arxiv.org/abs/2305.05159 · HTML: https://mlsanity.com/paper/2305.05159/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 22 references that are in the map.
- First posted on arXiv 9 May 2023.

## Builds on (most cited first, 12 of 12)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective Intelligence](https://mlsanity.com/paper/1712.00600/) (2017)
- [Agent Modelling under Partial Observability for Deep Reinforcement Learning](https://mlsanity.com/paper/2006.09447/) (2020)
- [Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning](https://mlsanity.com/paper/2006.10412/) (2020)
- [Scalable Decision-Theoretic Planning in Open and Typed Multiagent Systems](https://mlsanity.com/paper/1911.08642/) (2019)
- [SIDE: State Inference for Partially Observable Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2105.06228/) (2021)
- [Cooperative-Competitive Reinforcement Learning with History-Dependent Rewards](https://mlsanity.com/paper/2010.08030/) (2020)

## Abstract (arXiv)

There is a prevalence of multiagent reinforcement learning (MARL) methods that engage in centralized training. But, these methods involve obtaining various types of information from the other agents, which may not be feasible in competitive or adversarial settings. A recent method, the interactive advantage actor critic (IA2C), engages in decentralized training coupled with decentralized execution, aiming to predict the other agents' actions from possibly noisy observations. In this paper, we present the latent IA2C that utilizes an encoder-decoder architecture to learn a latent representation of the hidden state and other agents' actions. Our experiments in two domains -- each populated by many agents -- reveal that the latent IA2C significantly improves sample efficiency by reducing variance and converging faster. Additionally, we introduce open versions of these domains where the agent population may change over time, and evaluate on these instances as well.
