# Goal-oriented inference of environment from redundant observations

arXiv: https://arxiv.org/abs/2305.04432 · HTML: https://mlsanity.com/paper/2305.04432/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 36 references that are in the map.
- First posted on arXiv 8 May 2023.

## Builds on (most cited first, 12 of 12)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Advances in Variational Inference](https://mlsanity.com/paper/1711.05597/) (2017)
- [FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs](https://mlsanity.com/paper/2006.10814/) (2020)
- [Sophisticated Inference](https://mlsanity.com/paper/2006.04120/) (2020)
- [Learning Markov State Abstractions for Deep Reinforcement Learning](https://mlsanity.com/paper/2106.04379/) (2021)
- [Proper Value Equivalence](https://mlsanity.com/paper/2106.10316/) (2021)
- [A New Look at Dynamic Regret for Non-Stationary Stochastic Bandits](https://mlsanity.com/paper/2201.06532/) (2022)
- [Lifelong Incremental Reinforcement Learning with Online Bayesian Inference](https://mlsanity.com/paper/2007.14196/) (2020)
- [An Analysis of Model-Based Reinforcement Learning From Abstracted Observations](https://mlsanity.com/paper/2208.14407/) (2022)

## Abstract (arXiv)

The agent learns to organize decision behavior to achieve a behavioral goal, such as reward maximization, and reinforcement learning is often used for this optimization. Learning an optimal behavioral strategy is difficult under the uncertainty that events necessary for learning are only partially observable, called as Partially Observable Markov Decision Process (POMDP). However, the real-world environment also gives many events irrelevant to reward delivery and an optimal behavioral strategy. The conventional methods in POMDP, which attempt to infer transition rules among the entire observations, including irrelevant states, are ineffective in such an environment. Supposing Redundantly Observable Markov Decision Process (ROMDP), here we propose a method for goal-oriented reinforcement learning to efficiently learn state transition rules among reward-related "core states'' from redundant observations. Starting with a small number of initial core states, our model gradually adds new core states to the transition diagram until it achieves an optimal behavioral strategy consistent with the Bellman equation. We demonstrate that the resultant inference model outperforms the conventional method for POMDP. We emphasize that our model only containing the core states has high explainability. Furthermore, the proposed method suits online learning as it suppresses memory consumption and improves learning speed.
