# Spatiotemporally Consistent HDR Indoor Lighting Estimation

arXiv: https://arxiv.org/abs/2305.04374 · HTML: https://mlsanity.com/paper/2305.04374/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 41 references that are in the map.
- First posted on arXiv 7 May 2023.

## Builds on (most cited first, 30 of 30)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Consistent Video Depth Estimation](https://mlsanity.com/paper/2004.15021/) (2020)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [3D Ken Burns Effect from a Single Image](https://mlsanity.com/paper/1909.05483/) (2019)
- [Neural Inverse Rendering of an Indoor Scene from a Single Image](https://mlsanity.com/paper/1901.02453/) (2019)
- [InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Dataset](https://mlsanity.com/paper/1809.00716/) (2018)
- [Deep Parametric Indoor Lighting Estimation](https://mlsanity.com/paper/1910.08812/) (2019)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets](https://mlsanity.com/paper/2007.12868/) (2020)
- [Fast Spatially-Varying Indoor Lighting Estimation](https://mlsanity.com/paper/1906.03799/) (2019)
- [Neural RGB->D Sensing: Depth and Uncertainty from a Video Camera](https://mlsanity.com/paper/1901.02571/) (2019)
- [DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality](https://mlsanity.com/paper/1904.01175/) (2019)
- [Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination](https://mlsanity.com/paper/2003.08367/) (2020)
- [Physically-Based Editing of Indoor Scene Lighting from a Single Image](https://mlsanity.com/paper/2205.09343/) (2022)
- [IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes](https://mlsanity.com/paper/2206.08423/) (2022)
- [Neural Illumination: Lighting Prediction for Indoor Environments](https://mlsanity.com/paper/1906.07370/) (2019)
- [Consistent Depth of Moving Objects in Video](https://mlsanity.com/paper/2108.01166/) (2021)
- [EMLight: Lighting Estimation via Spherical Distribution Approximation](https://mlsanity.com/paper/2012.11116/) (2020)
- [HDR Environment Map Estimation for Real-Time Augmented Reality](https://mlsanity.com/paper/2011.10687/) (2020)
- [Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creation](https://mlsanity.com/paper/2203.14668/) (2022)
- [Automatic Scene Inference for 3D Object Compositing](https://mlsanity.com/paper/1912.12297/) (2019)
- [Guided Co-Modulated GAN for 360deg Field of View Extrapolation](https://mlsanity.com/paper/2204.07286/) (2022)
- [GMLight: Lighting Estimation via Geometric Distribution Approximation](https://mlsanity.com/paper/2102.10244/) (2021)
- [PointAR: Efficient Lighting Estimation for Mobile Augmented Reality](https://mlsanity.com/paper/2004.00006/) (2020)
- [Object-based Illumination Estimation with Rendering-aware Neural Networks](https://mlsanity.com/paper/2008.02514/) (2020)
- [Sparse Needlets for Lighting Estimation with Spherical Transport Loss](https://mlsanity.com/paper/2106.13090/) (2021)

## Built on by (most cited first, 12 of 12)

- [Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering](https://mlsanity.com/paper/2408.09702/) (2024)
- [GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR](https://mlsanity.com/paper/2504.10809/) (2025)
- [Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors](https://mlsanity.com/paper/2508.08384/) (2025)
- [Towards a Perceptual Evaluation Framework for Lighting Estimation](https://mlsanity.com/paper/2312.04334/) (2023)
- [UniLight: A Unified Representation for Lighting](https://mlsanity.com/paper/2512.04267/) (2025)
- [MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation](https://mlsanity.com/paper/2408.06707/) (2024)
- [CleAR: Robust Context-Guided Generative Lighting Estimation for Mobile Augmented Reality](https://mlsanity.com/paper/2411.02179/) (2024)
- [Lighting in Motion: Spatiotemporal HDR Lighting Estimation](https://mlsanity.com/paper/2512.13597/) (2025)
- [Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environments](https://mlsanity.com/paper/2409.11854/) (2024)
- [Video Generation Models Are Inherent Lighting Estimators](https://mlsanity.com/paper/2607.04674/) (2026)
- [Shedding Light: A Benchmark for Evaluating Lighting Understanding in Generative Image Models](https://mlsanity.com/paper/2609.10787/) (2026)
- [RoomLight: A 2.5D Illumination Prior for Indoor Environments](https://mlsanity.com/paper/2609.28300/) (2026)

## Abstract (arXiv)

We propose a physically-motivated deep learning framework to solve a general version of the challenging indoor lighting estimation problem. Given a single LDR image with a depth map, our method predicts spatially consistent lighting at any given image position. Particularly, when the input is an LDR video sequence, our framework not only progressively refines the lighting prediction as it sees more regions, but also preserves temporal consistency by keeping the refinement smooth. Our framework reconstructs a spherical Gaussian lighting volume (SGLV) through a tailored 3D encoder-decoder, which enables spatially consistent lighting prediction through volume ray tracing, a hybrid blending network for detailed environment maps, an in-network Monte-Carlo rendering layer to enhance photorealism for virtual object insertion, and recurrent neural networks (RNN) to achieve temporally consistent lighting prediction with a video sequence as the input. For training, we significantly enhance the OpenRooms public dataset of photorealistic synthetic indoor scenes with around 360K HDR environment maps of much higher resolution and 38K video sequences, rendered with GPU-based path tracing. Experiments show that our framework achieves lighting prediction with higher quality compared to state-of-the-art single-image or video-based methods, leading to photorealistic AR applications such as object insertion.
