# Estimation of control area in badminton doubles with pose information from top and back view drone videos

arXiv: https://arxiv.org/abs/2305.04247 · HTML: https://mlsanity.com/paper/2305.04247/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 39 references that are in the map.
- First posted on arXiv 7 May 2023.

## Builds on (most cited first, 13 of 13)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [ByteTrack: Multi-Object Tracking by Associating Every Detection Box](https://mlsanity.com/paper/2110.06864/) (2021)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos](https://mlsanity.com/paper/2011.13367/) (2020)
- [Unsupervised Learning of Image Segmentation Based on Differentiable Feature Clustering](https://mlsanity.com/paper/2007.09990/) (2020)
- [TTNet: Real-time temporal and spatial video analysis of table tennis](https://mlsanity.com/paper/2004.09927/) (2020)
- [TrackNet: A Deep Learning Network for Tracking High-speed and Tiny Objects in Sports Applications](https://mlsanity.com/paper/1907.03698/) (2019)
- [Temporally-Aware Feature Pooling for Action Spotting in Soccer Broadcasts](https://mlsanity.com/paper/2104.06779/) (2021)
- [Spatio-Contextual Deep Network Based Multimodal Pedestrian Detection For Autonomous Driving](https://mlsanity.com/paper/2105.12713/) (2021)
- [Table Tennis Stroke Recognition Using Two-Dimensional Human Pose Estimation](https://mlsanity.com/paper/2104.09907/) (2021)
- [SoccerMap: A Deep Learning Architecture for Visually-Interpretable Analysis in Soccer](https://mlsanity.com/paper/2010.10202/) (2020)
- [Towards Structured Analysis of Broadcast Badminton Videos](https://mlsanity.com/paper/1712.08714/) (2017)
- [CoachAI: A Project for Microscopic Badminton Match Data Collection and Tactical Analysis](https://mlsanity.com/paper/1907.12888/) (2019)

## Built on by (most cited first, 6 of 6)

- [TrackID3x3: A Dataset and Algorithm for Multi-Player Tracking with Identification and Pose Estimation in 3x3 Basketball Full-court Videos](https://mlsanity.com/paper/2503.18282/) (2025)
- [Shot2Tactic-Caption: Multi-Scale Captioning of Badminton Videos for Tactical Understanding](https://mlsanity.com/paper/2510.14617/) (2025)
- [Evaluating Movement Initiation Timing in Ultimate Frisbee via Temporal Counterfactuals](https://mlsanity.com/paper/2508.17611/) (2025)
- [BFMD: A Full-Match Badminton Dense Dataset for Dense Shot Captioning](https://mlsanity.com/paper/2603.25533/) (2026)
- [Decoupling Spatio-Temporal Adapter for Fine-Grained Badminton Action Localization](https://mlsanity.com/paper/2605.23355/) (2026)
- [DShuttleNet: A Badminton Doubles Dataset for Evaluating Team Coordination](https://mlsanity.com/paper/2610.14016/) (2026)

## Abstract (arXiv)

The application of visual tracking to the performance analysis of sports players in dynamic competitions is vital for effective coaching. In doubles matches, coordinated positioning is crucial for maintaining control of the court and minimizing opponents' scoring opportunities. The analysis of such teamwork plays a vital role in understanding the dynamics of the game. However, previous studies have primarily focused on analyzing and assessing singles players without considering occlusion in broadcast videos. These studies have relied on discrete representations, which involve the analysis and representation of specific actions (e.g., strokes) or events that occur during the game while overlooking the meaningful spatial distribution. In this work, we present the first annotated drone dataset from top and back views in badminton doubles and propose a framework to estimate the control area probability map, which can be used to evaluate teamwork performance. We present an efficient framework of deep neural networks that enables the calculation of full probability surfaces. This framework utilizes the embedding of a Gaussian mixture map of players' positions and employs graph convolution on their poses. In the experiment, we verify our approach by comparing various baselines and discovering the correlations between the score and control area. Additionally, we propose a practical application for assessing optimal positioning to provide instructions during a game. Our approach offers both visual and quantitative evaluations of players' movements, thereby providing valuable insights into doubles teamwork. The dataset and related project code is available at https://github.com/Ning-D/Drone_BD_ControlArea
