# Learn how to Prune Pixels for Multi-view Neural Image-based Synthesis

arXiv: https://arxiv.org/abs/2305.03572 · HTML: https://mlsanity.com/paper/2305.03572/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 19 references that are in the map.
- First posted on arXiv 5 May 2023.

## Builds on (most cited first, 6 of 6)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Compressing Explicit Voxel Grid Representations: fast NeRFs become also small](https://mlsanity.com/paper/2210.12782/) (2022)
- [LOss-Based SensiTivity rEgulaRization: towards deep sparse neural networks](https://mlsanity.com/paper/2011.09905/) (2020)

## Abstract (arXiv)

Image-based rendering techniques stand at the core of an immersive experience for the user, as they generate novel views given a set of multiple input images. Since they have shown good performance in terms of objective and subjective quality, the research community devotes great effort to their improvement. However, the large volume of data necessary to render at the receiver's side hinders applications in limited bandwidth environments or prevents their employment in real-time applications. We present LeHoPP, a method for input pixel pruning, where we examine the importance of each input pixel concerning the rendered view, and we avoid the use of irrelevant pixels. Even without retraining the image-based rendering network, our approach shows a good trade-off between synthesis quality and pixel rate. When tested in the general neural rendering framework, compared to other pruning baselines, LeHoPP gains between 0.9 dB and 3.6 dB on average.
