# Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution

arXiv: https://arxiv.org/abs/2305.03216 · HTML: https://mlsanity.com/paper/2305.03216/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 105 references that are in the map.
- First posted on arXiv 5 May 2023.

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [PCT: Point cloud transformer](https://mlsanity.com/paper/2012.09688/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [PU-Net: Point Cloud Upsampling Network](https://mlsanity.com/paper/1801.06761/) (2018)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [PU-GAN: a Point Cloud Upsampling Adversarial Network](https://mlsanity.com/paper/1907.10844/) (2019)
- [Deep Learning for Single Image Super-Resolution: A Brief Review](https://mlsanity.com/paper/1808.03344/) (2018)
- [Pixel Codec Avatars](https://mlsanity.com/paper/2104.04638/) (2021)
- [Patch-based Progressive 3D Point Set Upsampling](https://mlsanity.com/paper/1811.11286/) (2018)
- [PU-GCN: Point Cloud Upsampling using Graph Convolutional Networks](https://mlsanity.com/paper/1912.03264/) (2019)
- [EC-Net: an Edge-aware Point set Consolidation Network](https://mlsanity.com/paper/1807.06010/) (2018)
- [MeshfreeFlowNet: A Physics-Constrained Deep Continuous Space-Time Super-Resolution Framework](https://mlsanity.com/paper/2005.01463/) (2020)
- [PUGeo-Net: A Geometry-centric Network for 3D Point Cloud Upsampling](https://mlsanity.com/paper/2002.10277/) (2020)
- [Meta-PU: An Arbitrary-Scale Upsampling Network for Point Cloud](https://mlsanity.com/paper/2102.04317/) (2021)
- [High-order Differentiable Autoencoder for Nonlinear Model Reduction](https://mlsanity.com/paper/2102.11026/) (2021)
- [Deep Detail Enhancement for Any Garment](https://mlsanity.com/paper/2008.04367/) (2020)
- [Model reduction for the material point method via an implicit neural representation of the deformation map](https://mlsanity.com/paper/2109.12390/) (2021)
- [High-Quality Face Capture Using Anatomical Muscles](https://mlsanity.com/paper/1812.02836/) (2018)

## Abstract (arXiv)

We present a neural network-based simulation super-resolution framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation to a level of detail that closely approximates that of a reference-quality off-line simulator with much higher resolution (26x element count in our examples) and accurate physical modeling. Our approach is rooted in our ability to construct - via simulation - a training set of paired frames, from the low- and high-resolution simulators respectively, that are in semantic correspondence with each other. We use face animation as an exemplar of such a simulation domain, where creating this semantic congruence is achieved by simply dialing in the same muscle actuation controls and skeletal pose in the two simulators. Our proposed neural network super-resolution framework generalizes from this training set to unseen expressions, compensates for modeling discrepancies between the two simulations due to limited resolution or cost-cutting approximations in the real-time variant, and does not require any semantic descriptors or parameters to be provided as input, other than the result of the real-time simulation. We evaluate the efficacy of our pipeline on a variety of expressive performances and provide comparisons and ablation experiments for plausible variations and alternatives to our proposed scheme.
