# NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds

arXiv: https://arxiv.org/abs/2305.03049 · HTML: https://mlsanity.com/paper/2305.03049/

## Key facts

- Cited by 41 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 55 references that are in the map.
- First posted on arXiv 4 May 2023.

## Builds on (most cited first, 30 of 35)

- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [DeepMVS: Learning Multi-view Stereopsis](https://mlsanity.com/paper/1804.00650/) (2018)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [NeX: Real-time View Synthesis with Neural Basis Expansion](https://mlsanity.com/paper/2103.05606/) (2021)
- [Learning Depth from Single Monocular Images Using Deep Convolutional Neural Fields](https://mlsanity.com/paper/1502.07411/) (2015)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsis](https://mlsanity.com/paper/1708.01749/) (2017)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [Neural Cages for Detail-Preserving 3D Deformations](https://mlsanity.com/paper/1912.06395/) (2019)
- [Compressible-composable NeRF via Rank-residual Decomposition](https://mlsanity.com/paper/2205.14870/) (2022)
- [Deforming Radiance Fields with Cages](https://mlsanity.com/paper/2207.12298/) (2022)
- [DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Rendering](https://mlsanity.com/paper/2111.10427/) (2021)

## Built on by (most cited first, 30 of 41)

- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts](https://mlsanity.com/paper/2401.14828/) (2024)
- [GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting](https://mlsanity.com/paper/2402.01459/) (2024)
- [ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fields](https://mlsanity.com/paper/2402.00864/) (2024)
- [PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF](https://mlsanity.com/paper/2311.13099/) (2023)
- [SceneCraft: Layout-Guided 3D Scene Generation](https://mlsanity.com/paper/2410.09049/) (2024)
- [SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds](https://mlsanity.com/paper/2312.09246/) (2023)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields](https://mlsanity.com/paper/2311.16737/) (2023)
- [Consolidating Attention Features for Multi-view Image Editing](https://mlsanity.com/paper/2402.14792/) (2024)
- [ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing](https://mlsanity.com/paper/2406.09404/) (2024)
- [3D Mesh Editing using Masked LRMs](https://mlsanity.com/paper/2412.08641/) (2024)
- [NeRFs in Robotics: A Survey](https://mlsanity.com/paper/2405.01333/) (2024)
- [ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing](https://mlsanity.com/paper/2411.05006/) (2024)
- [Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation](https://mlsanity.com/paper/2310.05391/) (2023)
- [NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs](https://mlsanity.com/paper/2402.08622/) (2024)
- [GenN2N: Generative NeRF2NeRF Translation](https://mlsanity.com/paper/2404.02788/) (2024)
- [CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion](https://mlsanity.com/paper/2412.01792/) (2024)
- [Point-Based Radiance Fields for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2310.03375/) (2023)
- [Towards Croppable Implicit Neural Representations](https://mlsanity.com/paper/2409.19472/) (2024)
- [Learning Naturally Aggregated Appearance for Efficient 3D Editing](https://mlsanity.com/paper/2312.06657/) (2023)
- [Affine-Equivariant Kernel Space Encoding for NeRF Editing](https://mlsanity.com/paper/2508.02831/) (2025)
- [3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing](https://mlsanity.com/paper/2601.07963/) (2026)
- [TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations](https://mlsanity.com/paper/2406.12121/) (2024)
- [SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing](https://mlsanity.com/paper/2406.17396/) (2024)
- [Voxify3D: Pixel Art Meets Volumetric Rendering](https://mlsanity.com/paper/2512.07834/) (2025)
- [Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human](https://mlsanity.com/paper/2401.02620/) (2024)
- [DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions](https://mlsanity.com/paper/2412.13552/) (2024)
- [4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing](https://mlsanity.com/paper/2510.01991/) (2025)

## Abstract (arXiv)

This paper proposes NeuralEditor that enables neural radiance fields (NeRFs) natively editable for general shape editing tasks. Despite their impressive results on novel-view synthesis, it remains a fundamental challenge for NeRFs to edit the shape of the scene. Our key insight is to exploit the explicit point cloud representation as the underlying structure to construct NeRFs, inspired by the intuitive interpretation of NeRF rendering as a process that projects or "plots" the associated 3D point cloud to a 2D image plane. To this end, NeuralEditor introduces a novel rendering scheme based on deterministic integration within K-D tree-guided density-adaptive voxels, which produces both high-quality rendering results and precise point clouds through optimization. NeuralEditor then performs shape editing via mapping associated points between point clouds. Extensive evaluation shows that NeuralEditor achieves state-of-the-art performance in both shape deformation and scene morphing tasks. Notably, NeuralEditor supports both zero-shot inference and further fine-tuning over the edited scene. Our code, benchmark, and demo video are available at https://immortalco.github.io/NeuralEditor.
