# Rethinking Population-assisted Off-policy Reinforcement Learning

arXiv: https://arxiv.org/abs/2305.02949 · HTML: https://mlsanity.com/paper/2305.02949/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 38 references that are in the map.
- First posted on arXiv 4 May 2023.

## Builds on (most cited first, 21 of 21)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Parameter Space Noise for Exploration](https://mlsanity.com/paper/1706.01905/) (2017)
- [Evolution-Guided Policy Gradient in Reinforcement Learning](https://mlsanity.com/paper/1805.07917/) (2018)
- [CEM-RL: Combining evolutionary and gradient-based methods for policy search](https://mlsanity.com/paper/1810.01222/) (2018)
- [Experience Replay with Likelihood-free Importance Weights](https://mlsanity.com/paper/2006.13169/) (2020)
- [GEP-PG: Decoupling Exploration and Exploitation in Deep Reinforcement Learning Algorithms](https://mlsanity.com/paper/1802.05054/) (2018)
- [Collaborative Evolutionary Reinforcement Learning](https://mlsanity.com/paper/1905.00976/) (2019)
- [EvoJAX: Hardware-Accelerated Neuroevolution](https://mlsanity.com/paper/2202.05008/) (2022)
- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [Back to Basics: Benchmarking Canonical Evolution Strategies for Playing Atari](https://mlsanity.com/paper/1802.08842/) (2018)
- [Proximal Distilled Evolutionary Reinforcement Learning](https://mlsanity.com/paper/1906.09807/) (2019)
- [EvoX: A Distributed GPU-accelerated Framework for Scalable Evolutionary Computation](https://mlsanity.com/paper/2301.12457/) (2023)
- [An Efficient Asynchronous Method for Integrating Evolutionary and Gradient-based Policy Search](https://mlsanity.com/paper/2012.05417/) (2020)
- [Smoothed Action Value Functions for Learning Gaussian Policies](https://mlsanity.com/paper/1803.02348/) (2018)
- [Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning towards Asynchronous Commercial Games](https://mlsanity.com/paper/2209.10055/) (2022)
- [Exploiting the Sign of the Advantage Function to Learn Deterministic Policies in Continuous Domains](https://mlsanity.com/paper/1906.04556/) (2019)

## Built on by (most cited first, 5 of 5)

- [Bridging Evolutionary Algorithms and Reinforcement Learning: A Comprehensive Survey on Hybrid Algorithms](https://mlsanity.com/paper/2401.11963/) (2024)
- [Evolutionary Reinforcement Learning: A Systematic Review and Future Directions](https://mlsanity.com/paper/2402.13296/) (2024)
- [Evolutionary Policy Optimization](https://mlsanity.com/paper/2503.19037/) (2025)
- [Scaling DRL for Decision Making: A Survey on Data, Network, and Training Budget Strategies](https://mlsanity.com/paper/2508.03194/) (2025)
- [Genetic Drift Regularization: on preventing Actor Injection from breaking Evolution Strategies](https://mlsanity.com/paper/2405.04322/) (2024)

## Abstract (arXiv)

While off-policy reinforcement learning (RL) algorithms are sample efficient due to gradient-based updates and data reuse in the replay buffer, they struggle with convergence to local optima due to limited exploration. On the other hand, population-based algorithms offer a natural exploration strategy, but their heuristic black-box operators are inefficient. Recent algorithms have integrated these two methods, connecting them through a shared replay buffer. However, the effect of using diverse data from population optimization iterations on off-policy RL algorithms has not been thoroughly investigated. In this paper, we first analyze the use of off-policy RL algorithms in combination with population-based algorithms, showing that the use of population data could introduce an overlooked error and harm performance. To test this, we propose a uniform and scalable training design and conduct experiments on our tailored framework in robot locomotion tasks from the OpenAI gym. Our results substantiate that using population data in off-policy RL can cause instability during training and even degrade performance. To remedy this issue, we further propose a double replay buffer design that provides more on-policy data and show its effectiveness through experiments. Our results offer practical insights for training these hybrid methods.
