# Modelling Spatio-Temporal Interactions For Compositional Action Recognition

arXiv: https://arxiv.org/abs/2305.02673 · HTML: https://mlsanity.com/paper/2305.02673/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 61 references that are in the map.
- First posted on arXiv 4 May 2023.

## Builds on (most cited first, 30 of 43)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Multiscale Vision Transformers](https://mlsanity.com/paper/2104.11227/) (2021)
- [COCO-Stuff: Thing and Stuff Classes in Context](https://mlsanity.com/paper/1612.03716/) (2016)
- [Video Action Transformer Network](https://mlsanity.com/paper/1812.02707/) (2018)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [Learning to Detect Human-Object Interactions](https://mlsanity.com/paper/1702.05448/) (2017)
- [Long-Term Feature Banks for Detailed Video Understanding](https://mlsanity.com/paper/1812.05038/) (2018)
- [Keeping Your Eye on the Ball: Trajectory Attention in Video Transformers](https://mlsanity.com/paper/2106.05392/) (2021)
- [Videos as Space-Time Region Graphs](https://mlsanity.com/paper/1806.01810/) (2018)
- [MeMViT: Memory-Augmented Multiscale Vision Transformer for Efficient Long-Term Video Recognition](https://mlsanity.com/paper/2201.08383/) (2022)
- [HOTR: End-to-End Human-Object Interaction Detection with Transformers](https://mlsanity.com/paper/2104.13682/) (2021)
- [PPDM: Parallel Point Detection and Matching for Real-time Human-Object Interaction Detection](https://mlsanity.com/paper/1912.12898/) (2019)
- [CATER: A diagnostic dataset for Compositional Actions and TEmporal Reasoning](https://mlsanity.com/paper/1910.04744/) (2019)
- [iCAN: Instance-Centric Attention Network for Human-Object Interaction Detection](https://mlsanity.com/paper/1808.10437/) (2018)
- [Graph-Based Global Reasoning Networks](https://mlsanity.com/paper/1811.12814/) (2018)
- [DRG: Dual Relation Graph for Human-Object Interaction Detection](https://mlsanity.com/paper/2008.11714/) (2020)
- [Something-Else: Compositional Action Recognition with Spatial-Temporal Interaction Networks](https://mlsanity.com/paper/1912.09930/) (2019)
- [Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videos](https://mlsanity.com/paper/2204.01696/) (2022)
- [Mining the Benefits of Two-stage and One-stage HOI Detection](https://mlsanity.com/paper/2108.05077/) (2021)
- [Compact Bilinear Pooling](https://mlsanity.com/paper/1511.06062/) (2015)
- [Reformulating HOI Detection as Adaptive Set Prediction](https://mlsanity.com/paper/2103.05983/) (2021)
- [Actor-Centric Relation Network](https://mlsanity.com/paper/1807.10982/) (2018)

## Built on by (most cited first, 1 of 1)

- [TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding](https://mlsanity.com/paper/2401.08399/) (2024)

## Abstract (arXiv)

Humans have the natural ability to recognize actions even if the objects involved in the action or the background are changed. Humans can abstract away the action from the appearance of the objects which is referred to as compositionality of actions. We focus on this compositional aspect of action recognition to impart human-like generalization abilities to video action-recognition models. First, we propose an interaction model that captures both fine-grained and long-range interactions between hands and objects. Frame-wise hand-object interactions capture fine-grained movements, while long-range interactions capture broader context and disambiguate actions across time. Second, in order to provide additional contextual cues to differentiate similar actions, we infuse the interaction tokens with global motion information from video tokens. The final global motion refined interaction tokens are used for compositional action recognition. We show the effectiveness of our interaction-centric approach on the compositional Something-Else dataset where we obtain a new state-of-the-art result outperforming recent object-centric methods by a significant margin.
