# Reinforcement Learning with Delayed, Composite, and Partially Anonymous Reward

arXiv: https://arxiv.org/abs/2305.02527 · HTML: https://mlsanity.com/paper/2305.02527/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 33 references that are in the map.
- First posted on arXiv 4 May 2023.

## Builds on (most cited first, 23 of 23)

- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Learning Near Optimal Policies with Low Inherent Bellman Error](https://mlsanity.com/paper/2003.00153/) (2020)
- [Online Convex Optimization in Adversarial Markov Decision Processes](https://mlsanity.com/paper/1905.07773/) (2019)
- [Optimistic Policy Optimization with Bandit Feedback](https://mlsanity.com/paper/2002.08243/) (2020)
- [Delay and Cooperation in Nonstochastic Bandits](https://mlsanity.com/paper/1602.04741/) (2016)
- [Efficient Bias-Span-Constrained Exploration-Exploitation in Reinforcement Learning](https://mlsanity.com/paper/1802.04020/) (2018)
- [Reinforcement Learning with Random Delays](https://mlsanity.com/paper/2010.02966/) (2020)
- [Linear Bandits with Stochastic Delayed Feedback](https://mlsanity.com/paper/1807.02089/) (2018)
- [Simultaneously Learning Stochastic and Adversarial Episodic MDPs with Known Transition](https://mlsanity.com/paper/2006.05606/) (2020)
- [Nonstochastic Multiarmed Bandits with Unrestricted Delays](https://mlsanity.com/paper/1906.00670/) (2019)
- [An Optimal Algorithm for Adversarial Bandits with Arbitrary Delays](https://mlsanity.com/paper/1910.06054/) (2019)
- [Stochastic bandits with arm-dependent delays](https://mlsanity.com/paper/2006.10459/) (2020)
- [Stochastic Multi-Armed Bandits with Unrestricted Delay Distributions](https://mlsanity.com/paper/2106.02436/) (2021)
- [Learning Adversarial Markov Decision Processes with Delayed Feedback](https://mlsanity.com/paper/2012.14843/) (2020)
- [Near-Optimal Regret for Adversarial MDP with Delayed Bandit Feedback](https://mlsanity.com/paper/2201.13172/) (2022)
- [Concave Utility Reinforcement Learning with Zero-Constraint Violations](https://mlsanity.com/paper/2109.05439/) (2021)
- [Reinforcement Learning for Joint Optimization of Multiple Rewards](https://mlsanity.com/paper/1909.02940/) (2019)
- [Blind Decision Making: Reinforcement Learning with Delayed Observations](https://mlsanity.com/paper/2011.07715/) (2020)
- [Adaptive Algorithms for Multi-armed Bandit with Composite and Anonymous Feedback](https://mlsanity.com/paper/2012.07048/) (2020)
- [Multi-Agent Reinforcement Learning with Reward Delays](https://mlsanity.com/paper/2212.01441/) (2022)
- [Optimism and Delays in Episodic Reinforcement Learning](https://mlsanity.com/paper/2111.07615/) (2021)
- [Stochastic Submodular Bandits with Delayed Composite Anonymous Bandit Feedback](https://mlsanity.com/paper/2303.13604/) (2023)

## Built on by (most cited first, 2 of 2)

- [Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2310.18919/) (2023)
- [Minimax Optimal Strategy for Delayed Observations in Online Reinforcement Learning](https://mlsanity.com/paper/2603.03480/) (2026)

## Abstract (arXiv)

We investigate an infinite-horizon average reward Markov Decision Process (MDP) with delayed, composite, and partially anonymous reward feedback. The delay and compositeness of rewards mean that rewards generated as a result of taking an action at a given state are fragmented into different components, and they are sequentially realized at delayed time instances. The partial anonymity attribute implies that a learner, for each state, only observes the aggregate of past reward components generated as a result of different actions taken at that state, but realized at the observation instance. We propose an algorithm named DUCRL2 to obtain a near-optimal policy for this setting and show that it achieves a regret bound of tildeOleft(DS√AT + d (SA)3right) where S and A are the sizes of the state and action spaces, respectively, D is the diameter of the MDP, d is a parameter upper bounded by the maximum reward delay, and T denotes the time horizon. This demonstrates the optimality of the bound in the order of T, and an additive impact of the delay.
