# High-Resolution Synthetic RGB-D Datasets for Monocular Depth Estimation

arXiv: https://arxiv.org/abs/2305.01732 · HTML: https://mlsanity.com/paper/2305.01732/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 56 references that are in the map.
- First posted on arXiv 2 May 2023.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Training data-efficient image transformers & distillation through attention](https://mlsanity.com/paper/2012.12877/) (2020)
- [DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFs](https://mlsanity.com/paper/1606.00915/) (2016)
- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [TransUNet: Transformers Make Strong Encoders for Medical Image Segmentation](https://mlsanity.com/paper/2102.04306/) (2021)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Rethinking Semantic Segmentation from a Sequence-to-Sequence Perspective with Transformers](https://mlsanity.com/paper/2012.15840/) (2020)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [AdaBins: Depth Estimation using Adaptive Bins](https://mlsanity.com/paper/2011.14141/) (2020)
- [Predicting Depth, Surface Normals and Semantic Labels with a Common Multi-Scale Convolutional Architecture](https://mlsanity.com/paper/1411.4734/) (2014)
- [RefineNet: Multi-Path Refinement Networks for High-Resolution Semantic Segmentation](https://mlsanity.com/paper/1611.06612/) (2016)
- [Deeper Depth Prediction with Fully Convolutional Residual Networks](https://mlsanity.com/paper/1606.00373/) (2016)
- [From Big to Small: Multi-Scale Local Planar Guidance for Monocular Depth Estimation](https://mlsanity.com/paper/1907.10326/) (2019)
- [Unsupervised CNN for Single View Depth Estimation: Geometry to the Rescue](https://mlsanity.com/paper/1603.04992/) (2016)
- [Auto-DeepLab: Hierarchical Neural Architecture Search for Semantic Image Segmentation](https://mlsanity.com/paper/1901.02985/) (2019)
- [Understanding Robustness of Transformers for Image Classification](https://mlsanity.com/paper/2103.14586/) (2021)
- [DIODE: A Dense Indoor and Outdoor DEpth Dataset](https://mlsanity.com/paper/1908.00463/) (2019)
- [COTR: Correspondence Transformer for Matching Across Images](https://mlsanity.com/paper/2103.14167/) (2021)
- [High Quality Monocular Depth Estimation via Transfer Learning](https://mlsanity.com/paper/1812.11941/) (2018)
- [Deep Convolutional Neural Fields for Depth Estimation from a Single Image](https://mlsanity.com/paper/1411.6387/) (2014)
- [Boosting Monocular Depth Estimation Models to High-Resolution via Content-Adaptive Multi-Resolution Merging](https://mlsanity.com/paper/2105.14021/) (2021)
- [FastDepth: Fast Monocular Depth Estimation on Embedded Systems](https://mlsanity.com/paper/1903.03273/) (2019)
- [Guiding Monocular Depth Estimation Using Depth-Attention Volume](https://mlsanity.com/paper/2004.02760/) (2020)
- [MOTSynth: How Can Synthetic Data Help Pedestrian Detection and Tracking?](https://mlsanity.com/paper/2108.09518/) (2021)
- [Monocular Depth Estimation Based On Deep Learning: An Overview](https://mlsanity.com/paper/2003.06620/) (2020)
- [A Large Dataset of Object Scans](https://mlsanity.com/paper/1602.02481/) (2016)

## Built on by (most cited first, 10 of 10)

- [PatchRefiner: Leveraging Synthetic Data for Real-Domain High-Resolution Monocular Metric Depth Estimation](https://mlsanity.com/paper/2406.06679/) (2024)
- [ViDSOD-100: A New Dataset and a Baseline Model for RGB-D Video Salient Object Detection](https://mlsanity.com/paper/2406.12536/) (2024)
- [PatchRefiner V2: Fast and Lightweight Real-Domain High-Resolution Metric Depth Estimation](https://mlsanity.com/paper/2501.01121/) (2025)
- [Depth Matters: Exploring Deep Interactions of RGB-D for Semantic Segmentation in Traffic Scenes](https://mlsanity.com/paper/2409.07995/) (2024)
- [NeRFmentation: NeRF-based Augmentation for Monocular Depth Estimation](https://mlsanity.com/paper/2401.03771/) (2024)
- [From Gaming to Research: GTA V for Synthetic Data Generation for Robotics and Navigations](https://mlsanity.com/paper/2502.12303/) (2025)
- [Edge-aware Consistent Stereo Video Depth Estimation](https://mlsanity.com/paper/2305.02645/) (2023)
- [Computer User Interface Understanding. A New Dataset and a Learning Framework](https://mlsanity.com/paper/2403.10170/) (2024)
- [BRIDGE -- Building Reinforcement-Learning Depth-to-Image Data Generation Engine for Monocular Depth Estimation](https://mlsanity.com/paper/2509.25077/) (2025)
- [No Pose Estimation? No Problem: Pose-Agnostic and Instance-Aware Test-Time Adaptation for Monocular Depth Estimation](https://mlsanity.com/paper/2511.05055/) (2025)

## Abstract (arXiv)

Accurate depth maps are essential in various applications, such as autonomous driving, scene reconstruction, point-cloud creation, etc. However, monocular-depth estimation (MDE) algorithms often fail to provide enough texture & sharpness, and also are inconsistent for homogeneous scenes. These algorithms mostly use CNN or vision transformer-based architectures requiring large datasets for supervised training. But, MDE algorithms trained on available depth datasets do not generalize well and hence fail to perform accurately in diverse real-world scenes. Moreover, the ground-truth depth maps are either lower resolution or sparse leading to relatively inconsistent depth maps. In general, acquiring a high-resolution ground truth dataset with pixel-level precision for accurate depth prediction is an expensive, and time-consuming challenge. In this paper, we generate a high-resolution synthetic depth dataset (HRSD) of dimension 1920 X 1080 from Grand Theft Auto (GTA-V), which contains 100,000 color images and corresponding dense ground truth depth maps. The generated datasets are diverse and have scenes from indoors to outdoors, from homogeneous surfaces to textures. For experiments and analysis, we train the DPT algorithm, a state-of-the-art transformer-based MDE algorithm on the proposed synthetic dataset, which significantly increases the accuracy of depth maps on different scenes by 9 %. Since the synthetic datasets are of higher resolution, we propose adding a feature extraction module in the transformer encoder and incorporating an attention-based loss, further improving the accuracy by 15 %.
