# Unlocking the Power of Representations in Long-term Novelty-based Exploration

arXiv: https://arxiv.org/abs/2305.01521 · HTML: https://mlsanity.com/paper/2305.01521/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 64 references that are in the map.
- First posted on arXiv 2 May 2023.

## Builds on (most cited first, 30 of 32)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Conditional Image Generation with PixelCNN Decoders](https://mlsanity.com/paper/1606.05328/) (2016)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Neural Episodic Control](https://mlsanity.com/paper/1703.01988/) (2017)
- [Episodic Curiosity through Reachability](https://mlsanity.com/paper/1810.02274/) (2018)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning](https://mlsanity.com/paper/2004.14646/) (2020)
- [BYOL-Explore: Exploration by Bootstrapped Prediction](https://mlsanity.com/paper/2206.08332/) (2022)
- [Making Efficient Use of Demonstrations to Solve Hard Exploration Problems](https://mlsanity.com/paper/1909.01387/) (2019)
- [Geometric Entropic Exploration](https://mlsanity.com/paper/2101.02055/) (2021)
- [Back to Basics: Benchmarking Canonical Evolution Strategies for Playing Atari](https://mlsanity.com/paper/1802.08842/) (2018)
- [Human-level Atari 200x faster](https://mlsanity.com/paper/2209.07550/) (2022)
- [Novelty Search in Representational Space for Sample Efficient Exploration](https://mlsanity.com/paper/2009.13579/) (2020)

## Built on by (most cited first, 9 of 9)

- [Generative Flow Networks as Entropy-Regularized RL](https://mlsanity.com/paper/2310.12934/) (2023)
- [RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning](https://mlsanity.com/paper/2405.19548/) (2024)
- [Can foundation models actively gather information in interactive environments to test hypotheses?](https://mlsanity.com/paper/2412.06438/) (2024)
- [Dr. Strategy: Model-Based Generalist Agents with Strategic Dreaming](https://mlsanity.com/paper/2402.18866/) (2024)
- [An Empirical Study on the Power of Future Prediction in Partially Observable Environments](https://mlsanity.com/paper/2402.07102/) (2024)
- [Just Cluster It: An Approach for Exploration in High-Dimensions using Clustering and Pre-Trained Representations](https://mlsanity.com/paper/2402.03138/) (2024)
- [Beyond Noisy-TVs: Noise-Robust Exploration Via Learning Progress Monitoring](https://mlsanity.com/paper/2509.25438/) (2025)
- [The Learning Approach to Games](https://mlsanity.com/paper/2503.00227/) (2025)
- [Meta-Learning to Explore via Memory Density Feedback](https://mlsanity.com/paper/2503.02831/) (2025)

## Abstract (arXiv)

We introduce Robust Exploration via Clustering-based Online Density Estimation (RECODE), a non-parametric method for novelty-based exploration that estimates visitation counts for clusters of states based on their similarity in a chosen embedding space. By adapting classical clustering to the nonstationary setting of Deep RL, RECODE can efficiently track state visitation counts over thousands of episodes. We further propose a novel generalization of the inverse dynamics loss, which leverages masked transformer architectures for multi-step prediction; which in conjunction with RECODE achieves a new state-of-the-art in a suite of challenging 3D-exploration tasks in DM-Hard-8. RECODE also sets new state-of-the-art in hard exploration Atari games, and is the first agent to reach the end screen in "Pitfall!".
