# GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face Generation

arXiv: https://arxiv.org/abs/2305.00787 · HTML: https://mlsanity.com/paper/2305.00787/

## Key facts

- Cited by 42 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 51 references that are in the map.
- First posted on arXiv 1 May 2023.

## Builds on (most cited first, 30 of 34)

- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Deep Speech: Scaling up end-to-end speech recognition](https://mlsanity.com/paper/1412.5567/) (2014)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [LRS3-TED: a large-scale dataset for visual speech recognition](https://mlsanity.com/paper/1809.00496/) (2018)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN](https://mlsanity.com/paper/2203.04036/) (2022)
- [Lip Movements Generation at a Glance](https://mlsanity.com/paper/1803.10404/) (2018)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation](https://mlsanity.com/paper/2201.07786/) (2022)
- [Learning Dynamic Facial Radiance Fields for Few-Shot Talking Head Synthesis](https://mlsanity.com/paper/2207.11770/) (2022)
- [MoFaNeRF: Morphable Facial Neural Radiance Field](https://mlsanity.com/paper/2112.02308/) (2021)
- [Audio-driven Talking Face Video Generation with Learning-based Personalized Head Pose](https://mlsanity.com/paper/2002.10137/) (2020)
- [FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learning](https://mlsanity.com/paper/2108.07938/) (2021)
- [Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition](https://mlsanity.com/paper/2211.12368/) (2022)
- [Imitating Arbitrary Talking Style for Realistic Audio-DrivenTalking Face Synthesis](https://mlsanity.com/paper/2111.00203/) (2021)

## Built on by (most cited first, 30 of 42)

- [AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation](https://mlsanity.com/paper/2403.17694/) (2024)
- [Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis](https://mlsanity.com/paper/2401.08503/) (2024)
- [Lips Are Lying: Spotting the Temporal Inconsistency between Audio and Visual in Lip-Syncing DeepFakes](https://mlsanity.com/paper/2401.15668/) (2024)
- [Human Motion Video Generation: A Survey](https://mlsanity.com/paper/2509.03883/) (2025)
- [GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splatting](https://mlsanity.com/paper/2404.14037/) (2024)
- [GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting](https://mlsanity.com/paper/2404.16012/) (2024)
- [Deepfake Media Generation and Detection in the Generative AI Era: A Survey and Outlook](https://mlsanity.com/paper/2411.19537/) (2024)
- [JoyVASA: Portrait and Animal Image Animation with Diffusion-Based Audio-Driven Facial Dynamics and Head Motion Generation](https://mlsanity.com/paper/2411.09209/) (2024)
- [RAGDiffusion: Faithful Cloth Generation via External Knowledge Assimilation](https://mlsanity.com/paper/2411.19528/) (2024)
- [AV-Flow: Transforming Text to Audio-Visual Human-like Interactions](https://mlsanity.com/paper/2502.13133/) (2025)
- [Ada-TTA: Towards Adaptive High-Quality Text-to-Talking Avatar Synthesis](https://mlsanity.com/paper/2306.03504/) (2023)
- [Playmate: Flexible Control of Portrait Animation via 3D-Implicit Space Guided Diffusion](https://mlsanity.com/paper/2502.07203/) (2025)
- [Playmate2: Training-Free Multi-Character Audio-Driven Animation via Diffusion Transformer with Reward Feedback](https://mlsanity.com/paper/2510.12089/) (2025)
- [DEGSTalk: Decomposed Per-Embedding Gaussian Fields for Hair-Preserving Talking Face Synthesis](https://mlsanity.com/paper/2412.20148/) (2024)
- [HyperLips: Hyper Control Lips with High Resolution Decoder for Talking Face Generation](https://mlsanity.com/paper/2310.05720/) (2023)
- [PortraitTalk: Towards Customizable One-Shot Audio-to-Talking Face Generation](https://mlsanity.com/paper/2412.07754/) (2024)
- [SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation](https://mlsanity.com/paper/2501.14646/) (2025)
- [PointTalk: Audio-Driven Dynamic Lip Point Cloud for 3D Gaussian-based Talking Head Synthesis](https://mlsanity.com/paper/2412.08504/) (2024)
- [FADA: Fast Diffusion Avatar Synthesis with Mixed-Supervised Multi-CFG Distillation](https://mlsanity.com/paper/2412.16915/) (2024)
- [GGTalker: Talking Head Systhesis with Generalizable Gaussian Priors and Identity-Specific Adaptation](https://mlsanity.com/paper/2506.21513/) (2025)
- [R2-Talker: Realistic Real-Time Talking Head Synthesis with Hash Grid Landmarks Encoding and Progressive Multilayer Conditioning](https://mlsanity.com/paper/2312.05572/) (2023)
- [Text-based Talking Video Editing with Cascaded Conditional Diffusion](https://mlsanity.com/paper/2407.14841/) (2024)
- [JambaTalk: Speech-Driven 3D Talking Head Generation Based on Hybrid Transformer-Mamba Model](https://mlsanity.com/paper/2408.01627/) (2024)
- [DreamHead: Learning Spatial-Temporal Correspondence via Hierarchical Diffusion for Audio-driven Talking Head Synthesis](https://mlsanity.com/paper/2409.10281/) (2024)
- [JEAN: Joint Expression and Audio-guided NeRF-based Talking Face Generation](https://mlsanity.com/paper/2409.12156/) (2024)
- [EmoTaG: Emotion-Aware Talking Head Synthesis on Gaussian Splatting with Few-Shot Personalization](https://mlsanity.com/paper/2603.21332/) (2026)
- [Talk3D: High-Fidelity Talking Portrait Synthesis via Personalized 3D Generative Prior](https://mlsanity.com/paper/2403.20153/) (2024)
- [One-Shot Pose-Driving Face Animation Platform](https://mlsanity.com/paper/2407.08949/) (2024)
- [SynchroRaMa : Lip-Synchronized and Emotion-Aware Talking Face Generation via Multi-Modal Emotion Embedding](https://mlsanity.com/paper/2509.19965/) (2025)
- [MAGIC-Talk: Motion-aware Audio-Driven Talking Face Generation with Customizable Identity Control](https://mlsanity.com/paper/2510.22810/) (2025)

## Abstract (arXiv)

Generating talking person portraits with arbitrary speech audio is a crucial problem in the field of digital human and metaverse. A modern talking face generation method is expected to achieve the goals of generalized audio-lip synchronization, good video quality, and high system efficiency. Recently, neural radiance field (NeRF) has become a popular rendering technique in this field since it could achieve high-fidelity and 3D-consistent talking face generation with a few-minute-long training video. However, there still exist several challenges for NeRF-based methods: 1) as for the lip synchronization, it is hard to generate a long facial motion sequence of high temporal consistency and audio-lip accuracy; 2) as for the video quality, due to the limited data used to train the renderer, it is vulnerable to out-of-domain input condition and produce bad rendering results occasionally; 3) as for the system efficiency, the slow training and inference speed of the vanilla NeRF severely obstruct its usage in real-world applications. In this paper, we propose GeneFace++ to handle these challenges by 1) utilizing the pitch contour as an auxiliary feature and introducing a temporal loss in the facial motion prediction process; 2) proposing a landmark locally linear embedding method to regulate the outliers in the predicted motion sequence to avoid robustness issues; 3) designing a computationally efficient NeRF-based motion-to-video renderer to achieves fast training and real-time inference. With these settings, GeneFace++ becomes the first NeRF-based method that achieves stable and real-time talking face generation with generalized audio-lip synchronization. Extensive experiments show that our method outperforms state-of-the-art baselines in terms of subjective and objective evaluation. Video samples are available at https://genefaceplusplus.github.io .
