# Towards AI-Architecture Liberty: A Comprehensive Survey on Design and Generation of Virtual Architecture by Deep Learning

arXiv: https://arxiv.org/abs/2305.00510 · HTML: https://mlsanity.com/paper/2305.00510/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 64 of its 190 references that are in the map.
- First posted on arXiv 30 Apr 2023.

## Builds on (most cited first, 30 of 64)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [NICE: Non-linear Independent Components Estimation](https://mlsanity.com/paper/1410.8516/) (2014)
- [Diffusion Models in Vision: A Survey](https://mlsanity.com/paper/2209.04747/) (2022)
- [An Introduction to Variational Autoencoders](https://mlsanity.com/paper/1906.02691/) (2019)
- [A Review of Uncertainty Quantification in Deep Learning: Techniques, Applications and Challenges](https://mlsanity.com/paper/2011.06225/) (2020)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [Generative Adversarial Networks: An Overview](https://mlsanity.com/paper/1710.07035/) (2017)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Deep Learning for 3D Point Clouds: A Survey](https://mlsanity.com/paper/1912.12033/) (2019)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Voxel R-CNN: Towards High Performance Voxel-based 3D Object Detection](https://mlsanity.com/paper/2012.15712/) (2020)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [PolyGen: An Autoregressive Generative Model of 3D Meshes](https://mlsanity.com/paper/2002.10880/) (2020)
- [CLIP-Forge: Towards Zero-Shot Text-to-Shape Generation](https://mlsanity.com/paper/2110.02624/) (2021)
- [Learning Gradient Fields for Shape Generation](https://mlsanity.com/paper/2008.06520/) (2020)
- [Learning Shape Templates with Structured Implicit Functions](https://mlsanity.com/paper/1904.06447/) (2019)

## Abstract (arXiv)

3D shape generation techniques leveraging deep learning have garnered significant interest from both the computer vision and architectural design communities, promising to enrich the content in the virtual environment. However, research on virtual architectural design remains limited, particularly regarding designer-AI collaboration and deep learning-assisted design. In our survey, we reviewed 149 related articles (81.2% of articles published between 2019 and 2023) covering architectural design, 3D shape techniques, and virtual environments. Through scrutinizing the literature, we first identify the principles of virtual architecture and illuminate its current production challenges, including datasets, multimodality, design intuition, and generative frameworks. We then introduce the latest approaches to designing and generating virtual buildings leveraging 3D shape generation and summarize four characteristics of various approaches to virtual architecture. Based on our analysis, we expound on four research agendas, including agency, communication, user consideration, and integrating tools. Additionally, we highlight four important enablers of ubiquitous interaction with immersive systems in deep learning-assisted architectural generation. Our work contributes to fostering understanding between designers and deep learning techniques, broadening access to designer-AI collaboration. We advocate for interdisciplinary efforts to address this timely research topic, facilitating content designing and generation in the virtual environment.
