# Posterior Sampling for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2305.00477 · HTML: https://mlsanity.com/paper/2305.00477/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 53 references that are in the map.
- First posted on arXiv 30 Apr 2023.

## Builds on (most cited first, 30 of 41)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Neural Machine Translation by Jointly Learning to Align and Translate](https://mlsanity.com/paper/1409.0473/) (2014)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Scalable Bayesian Optimization Using Deep Neural Networks](https://mlsanity.com/paper/1502.05700/) (2015)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [(More) Efficient Reinforcement Learning via Posterior Sampling](https://mlsanity.com/paper/1306.0940/) (2013)
- [Randomized Prior Functions for Deep Reinforcement Learning](https://mlsanity.com/paper/1806.03335/) (2018)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Deep Bayesian Bandits Showdown: An Empirical Comparison of Bayesian Deep Networks for Thompson Sampling](https://mlsanity.com/paper/1802.09127/) (2018)
- [Deep Exploration via Randomized Value Functions](https://mlsanity.com/paper/1703.07608/) (2017)
- [Generalization and Exploration via Randomized Value Functions](https://mlsanity.com/paper/1402.0635/) (2014)
- [Episodic Curiosity through Reachability](https://mlsanity.com/paper/1810.02274/) (2018)
- [Playing hard exploration games by watching YouTube](https://mlsanity.com/paper/1805.11592/) (2018)
- [The Uncertainty Bellman Equation and Exploration](https://mlsanity.com/paper/1709.05380/) (2017)

## Built on by (most cited first, 16 of 16)

- [Toward Efficient Exploration by Large Language Model Agents](https://mlsanity.com/paper/2504.20997/) (2025)
- [Function-space Parameterization of Neural Networks for Sequential Learning](https://mlsanity.com/paper/2403.10929/) (2024)
- [Improved Bayesian Regret Bounds for Thompson Sampling in Reinforcement Learning](https://mlsanity.com/paper/2310.20007/) (2023)
- [The Sample Complexity of Online Reinforcement Learning: A Multi-model Perspective](https://mlsanity.com/paper/2501.15910/) (2025)
- [Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying](https://mlsanity.com/paper/2606.00151/) (2026)
- [No-Regret Thompson Sampling for Finite-Horizon Markov Decision Processes with Gaussian Processes](https://mlsanity.com/paper/2510.20725/) (2025)
- [Practical Bayesian Algorithm Execution via Posterior Sampling](https://mlsanity.com/paper/2410.20596/) (2024)
- [Provable Anytime Ensemble Sampling Algorithms in Nonlinear Contextual Bandits](https://mlsanity.com/paper/2510.10730/) (2025)
- [Isoperimetry is All We Need: Langevin Posterior Sampling for RL with Sublinear Regret](https://mlsanity.com/paper/2412.20824/) (2024)
- [Q-learning with Posterior Sampling](https://mlsanity.com/paper/2506.00917/) (2025)
- [Foundation Models as World Models: A Foundational Study in Text-Based GridWorlds](https://mlsanity.com/paper/2509.15915/) (2025)
- [Offline Policy Optimization with Posterior Sampling](https://mlsanity.com/paper/2605.07393/) (2026)
- [VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts](https://mlsanity.com/paper/2403.17542/) (2024)
- [Exploration with Foundation Models: Capabilities, Limitations, and Hybrid Approaches](https://mlsanity.com/paper/2509.19924/) (2025)
- [Real-DRL: Teach and Learn in Reality](https://mlsanity.com/paper/2511.00112/) (2025)
- [Efficient Geothermal Well-Control Optimization via Diffusion-Surrogate Reinforcement Learning](https://mlsanity.com/paper/2608.28791/) (2026)

## Abstract (arXiv)

Despite remarkable successes, deep reinforcement learning algorithms remain sample inefficient: they require an enormous amount of trial and error to find good policies. Model-based algorithms promise sample efficiency by building an environment model that can be used for planning. Posterior Sampling for Reinforcement Learning is such a model-based algorithm that has attracted significant interest due to its performance in the tabular setting. This paper introduces Posterior Sampling for Deep Reinforcement Learning (PSDRL), the first truly scalable approximation of Posterior Sampling for Reinforcement Learning that retains its model-based essence. PSDRL combines efficient uncertainty quantification over latent state space models with a specially tailored continual planning algorithm based on value-function approximation. Extensive experiments on the Atari benchmark show that PSDRL significantly outperforms previous state-of-the-art attempts at scaling up posterior sampling while being competitive with a state-of-the-art (model-based) reinforcement learning method, both in sample efficiency and computational efficiency.
