# Controllable One-Shot Face Video Synthesis With Semantic Aware Prior

arXiv: https://arxiv.org/abs/2304.14471 · HTML: https://mlsanity.com/paper/2304.14471/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 46 references that are in the map.
- First posted on arXiv 27 Apr 2023.

## Builds on (most cited first, 30 of 32)

- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [Thin-Plate Spline Motion Model for Image Animation](https://mlsanity.com/paper/2203.14367/) (2022)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2203.06605/) (2022)
- [Latent Image Animator: Learning to Animate Images via Latent Space Navigation](https://mlsanity.com/paper/2203.09043/) (2022)
- [A Variational U-Net for Conditional Appearance and Shape Generation](https://mlsanity.com/paper/1804.04694/) (2018)
- [Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatars](https://mlsanity.com/paper/2008.10174/) (2020)
- [Neural Head Reenactment with Latent Pose Descriptors](https://mlsanity.com/paper/2004.12000/) (2020)
- [HeadGAN: One-shot Neural Head Synthesis and Editing](https://mlsanity.com/paper/2012.08261/) (2020)
- [MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets](https://mlsanity.com/paper/1911.08139/) (2019)
- [Implicit Warping for Animation with Image Sets](https://mlsanity.com/paper/2210.01794/) (2022)
- [Head2Head: Video-based Neural Head Synthesis](https://mlsanity.com/paper/2005.10954/) (2020)
- [Structure-Aware Motion Transfer with Deformable Anchor Model](https://mlsanity.com/paper/2204.05018/) (2022)
- [Learned Spatial Representations for Few-shot Talking-Head Synthesis](https://mlsanity.com/paper/2104.14557/) (2021)
- [Head2Head++: Deep Facial Attributes Re-Targeting](https://mlsanity.com/paper/2006.10199/) (2020)
- [Mesh Guided One-shot Face Reenactment using Graph Convolutional Networks](https://mlsanity.com/paper/2008.07783/) (2020)
- [Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videos](https://mlsanity.com/paper/2112.00585/) (2021)
- [Low Bandwidth Video-Chat Compression using Deep Generative Models](https://mlsanity.com/paper/2012.00328/) (2020)
- [FNeVR: Neural Volume Rendering for Face Animation](https://mlsanity.com/paper/2209.10340/) (2022)
- [Few-Shot Head Swapping in the Wild](https://mlsanity.com/paper/2204.13100/) (2022)

## Built on by (most cited first, 1 of 1)

- [G4G:A Generic Framework for High Fidelity Talking Face Generation with Fine-grained Intra-modal Alignment](https://mlsanity.com/paper/2402.18122/) (2024)

## Abstract (arXiv)

The one-shot talking-head synthesis task aims to animate a source image to another pose and expression, which is dictated by a driving frame. Recent methods rely on warping the appearance feature extracted from the source, by using motion fields estimated from the sparse keypoints, that are learned in an unsupervised manner. Due to their lightweight formulation, they are suitable for video conferencing with reduced bandwidth. However, based on our study, current methods suffer from two major limitations: 1) unsatisfactory generation quality in the case of large head poses and the existence of observable pose misalignment between the source and the first frame in driving videos. 2) fail to capture fine yet critical face motion details due to the lack of semantic understanding and appropriate face geometry regularization. To address these shortcomings, we propose a novel method that leverages the rich face prior information, the proposed model can generate face videos with improved semantic consistency (improve baseline by 7% in average keypoint distance) and expression-preserving (outperform baseline by 15 % in average emotion embedding distance) under equivalent bandwidth. Additionally, incorporating such prior information provides us with a convenient interface to achieve highly controllable generation in terms of both pose and expression.
