# Neural-PBIR Reconstruction of Shape, Material, and Illumination

arXiv: https://arxiv.org/abs/2304.13445 · HTML: https://mlsanity.com/paper/2304.13445/

## Key facts

- Cited by 45 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 58 references that are in the map.
- First posted on arXiv 26 Apr 2023.

## Builds on (most cited first, 29 of 29)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Modeling Indirect Illumination for Inverse Rendering](https://mlsanity.com/paper/2204.06837/) (2022)
- [Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising](https://mlsanity.com/paper/2206.03380/) (2022)
- [Neural 3D Scene Reconstruction with the Manhattan-world Assumption](https://mlsanity.com/paper/2205.02836/) (2022)
- [HorizonNet: Learning Room Layout with 1D Representation and Pano Stretch Data Augmentation](https://mlsanity.com/paper/1901.03861/) (2019)
- [HoHoNet: 360 Indoor Holistic Understanding with Latent Horizontal Features](https://mlsanity.com/paper/2011.11498/) (2020)
- [Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction](https://mlsanity.com/paper/2208.12697/) (2022)
- [Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering](https://mlsanity.com/paper/2103.15208/) (2021)
- [Inverse Path Tracing for Joint Material and Lighting Estimation](https://mlsanity.com/paper/1903.07145/) (2019)
- [Critical Regularizations for Neural Surface Reconstruction in the Wild](https://mlsanity.com/paper/2206.03087/) (2022)
- [MatteFormer: Transformer-Based Image Matting via Prior-Tokens](https://mlsanity.com/paper/2203.15662/) (2022)
- [NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination](https://mlsanity.com/paper/2303.16617/) (2023)
- [Differentiable Rendering of Neural SDFs through Reparameterization](https://mlsanity.com/paper/2206.05344/) (2022)
- [Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries](https://mlsanity.com/paper/2205.01242/) (2022)
- [Indoor Panorama Planar 3D Reconstruction via Divide and Conquer](https://mlsanity.com/paper/2106.14166/) (2021)

## Built on by (most cited first, 30 of 45)

- [GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization](https://mlsanity.com/paper/2312.05133/) (2023)
- [IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination](https://mlsanity.com/paper/2404.11593/) (2024)
- [TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion](https://mlsanity.com/paper/2401.09416/) (2024)
- [Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark](https://mlsanity.com/paper/2310.16044/) (2023)
- [DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models](https://mlsanity.com/paper/2405.17176/) (2024)
- [Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering](https://mlsanity.com/paper/2412.04459/) (2024)
- [IllumiNeRF: 3D Relighting Without Inverse Rendering](https://mlsanity.com/paper/2406.06527/) (2024)
- [Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset](https://mlsanity.com/paper/2504.08541/) (2025)
- [IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations](https://mlsanity.com/paper/2412.12083/) (2024)
- [IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images](https://mlsanity.com/paper/2401.12977/) (2024)
- [LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields](https://mlsanity.com/paper/2504.20026/) (2025)
- [Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects](https://mlsanity.com/paper/2305.17929/) (2023)
- [Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation](https://mlsanity.com/paper/2412.15211/) (2024)
- [Gaussian Splatting with Discretized SDF for Relightable Assets](https://mlsanity.com/paper/2507.15629/) (2025)
- [GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction](https://mlsanity.com/paper/2406.18544/) (2024)
- [Materialist: Physically Based Editing Using Single-Image Inverse Rendering](https://mlsanity.com/paper/2501.03717/) (2025)
- [Differentiable Point-based Inverse Rendering](https://mlsanity.com/paper/2312.02480/) (2023)
- [A Simple Approach to Differentiable Rendering of SDFs](https://mlsanity.com/paper/2405.08733/) (2024)
- [ROGR: Relightable 3D Objects using Generative Relighting](https://mlsanity.com/paper/2510.03163/) (2025)
- [NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering](https://mlsanity.com/paper/2306.07632/) (2023)
- [Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting](https://mlsanity.com/paper/2408.07595/) (2024)
- [Uncertainty for SVBRDF Acquisition using Frequency Analysis](https://mlsanity.com/paper/2406.17774/) (2024)
- [DPCS: Path Tracing-Based Differentiable Projector-Camera Systems](https://mlsanity.com/paper/2503.12174/) (2025)
- [Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction](https://mlsanity.com/paper/2509.18497/) (2025)
- [MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation](https://mlsanity.com/paper/2408.06707/) (2024)
- [PBIR-NIE: Glossy Object Capture under Non-Distant Lighting](https://mlsanity.com/paper/2408.06878/) (2024)
- [RNA: Relightable Neural Assets](https://mlsanity.com/paper/2312.09398/) (2023)
- [GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering](https://mlsanity.com/paper/2403.15651/) (2024)
- [ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images](https://mlsanity.com/paper/2404.15707/) (2024)
- [PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization](https://mlsanity.com/paper/2408.06828/) (2024)

## Abstract (arXiv)

Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the object has been a long-standing problem in computer vision and graphics. In this paper, we introduce an accurate and highly efficient object reconstruction pipeline combining neural based object reconstruction and physics-based inverse rendering (PBIR). Our pipeline firstly leverages a neural SDF based shape reconstruction to produce high-quality but potentially imperfect object shape. Then, we introduce a neural material and lighting distillation stage to achieve high-quality predictions for material and illumination. In the last stage, initialized by the neural predictions, we perform PBIR to refine the initial results and obtain the final high-quality reconstruction of object shape, material, and illumination. Experimental results demonstrate our pipeline significantly outperforms existing methods quality-wise and performance-wise.
