# Development of a Realistic Crowd Simulation Environment for Fine-grained Validation of People Tracking Methods

arXiv: https://arxiv.org/abs/2304.13403 · HTML: https://mlsanity.com/paper/2304.13403/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 42 references that are in the map.
- First posted on arXiv 26 Apr 2023.

## Builds on (most cited first, 16 of 16)

- [DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFs](https://mlsanity.com/paper/1606.00915/) (2016)
- [Simple Online and Realtime Tracking with a Deep Association Metric](https://mlsanity.com/paper/1703.07402/) (2017)
- [Simple Online and Realtime Tracking](https://mlsanity.com/paper/1602.00763/) (2016)
- [YOLACT: Real-time Instance Segmentation](https://mlsanity.com/paper/1904.02689/) (2019)
- [MOT20: A benchmark for multi object tracking in crowded scenes](https://mlsanity.com/paper/2003.09003/) (2020)
- [NWPU-Crowd: A Large-Scale Benchmark for Crowd Counting and Localization](https://mlsanity.com/paper/2001.03360/) (2020)
- [Learning from Synthetic Data for Crowd Counting in the Wild](https://mlsanity.com/paper/1903.03303/) (2019)
- [JHU-CROWD++: Large-Scale Crowd Counting Dataset and A Benchmark Method](https://mlsanity.com/paper/2004.03597/) (2020)
- [Unpaired Motion Style Transfer from Video to Animation](https://mlsanity.com/paper/2005.05751/) (2020)
- [Deep Cosine Metric Learning for Person Re-Identification](https://mlsanity.com/paper/1812.00442/) (2018)
- [OpenTraj: Assessing Prediction Complexity in Human Trajectories Datasets](https://mlsanity.com/paper/2010.00890/) (2020)
- [Online Multiple Pedestrians Tracking using Deep Temporal Appearance Matching Association](https://mlsanity.com/paper/1907.00831/) (2019)
- [Virtual to Real adaptation of Pedestrian Detectors](https://mlsanity.com/paper/2001.03032/) (2020)
- [MOBDrone: a Drone Video Dataset for Man OverBoard Rescue](https://mlsanity.com/paper/2203.07973/) (2022)
- [Multi-Camera Vehicle Counting Using Edge-AI](https://mlsanity.com/paper/2106.02842/) (2021)
- [A Spatio-Temporal Attentive Network for Video-Based Crowd Counting](https://mlsanity.com/paper/2208.11339/) (2022)

## Abstract (arXiv)

Generally, crowd datasets can be collected or generated from real or synthetic sources. Real data is generated by using infrastructure-based sensors (such as static cameras or other sensors). The use of simulation tools can significantly reduce the time required to generate scenario-specific crowd datasets, facilitate data-driven research, and next build functional machine learning models. The main goal of this work was to develop an extension of crowd simulation (named CrowdSim2) and prove its usability in the application of people-tracking algorithms. The simulator is developed using the very popular Unity 3D engine with particular emphasis on the aspects of realism in the environment, weather conditions, traffic, and the movement and models of individual agents. Finally, three methods of tracking were used to validate generated dataset: IOU-Tracker, Deep-Sort, and Deep-TAMA.
