# EverLight: Indoor-Outdoor Editable HDR Lighting Estimation

arXiv: https://arxiv.org/abs/2304.13207 · HTML: https://mlsanity.com/paper/2304.13207/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 66 references that are in the map.
- First posted on arXiv 26 Apr 2023.

## Builds on (most cited first, 30 of 43)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Large Scale Image Completion via Co-Modulated Generative Adversarial Networks](https://mlsanity.com/paper/2103.10428/) (2021)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Fixup Initialization: Residual Learning Without Normalization](https://mlsanity.com/paper/1901.09321/) (2019)
- [HDR image reconstruction from a single exposure using deep CNNs](https://mlsanity.com/paper/1710.07480/) (2017)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [Single-Image HDR Reconstruction by Learning to Reverse the Camera Pipeline](https://mlsanity.com/paper/2004.01179/) (2020)
- [Neural Inverse Rendering of an Indoor Scene from a Single Image](https://mlsanity.com/paper/1901.02453/) (2019)
- [ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content](https://mlsanity.com/paper/1803.02266/) (2018)
- [Deep Parametric Indoor Lighting Estimation](https://mlsanity.com/paper/1910.08812/) (2019)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [Fast Spatially-Varying Indoor Lighting Estimation](https://mlsanity.com/paper/1906.03799/) (2019)
- [Neural Face Editing with Intrinsic Image Disentangling](https://mlsanity.com/paper/1704.04131/) (2017)
- [Deep Sky Modeling for Single Image Outdoor Lighting Estimation](https://mlsanity.com/paper/1905.03897/) (2019)
- [DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality](https://mlsanity.com/paper/1904.01175/) (2019)
- [Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination](https://mlsanity.com/paper/2003.08367/) (2020)
- [Physically-Based Editing of Indoor Scene Lighting from a Single Image](https://mlsanity.com/paper/2205.09343/) (2022)
- [IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes](https://mlsanity.com/paper/2206.08423/) (2022)
- [StyleLight: HDR Panorama Generation for Lighting Estimation and Editing](https://mlsanity.com/paper/2207.14811/) (2022)
- [Neural Illumination: Lighting Prediction for Indoor Environments](https://mlsanity.com/paper/1906.07370/) (2019)
- [Deep Outdoor Illumination Estimation](https://mlsanity.com/paper/1611.06403/) (2016)
- [EMLight: Lighting Estimation via Spherical Distribution Approximation](https://mlsanity.com/paper/2012.11116/) (2020)
- [HDR Environment Map Estimation for Real-Time Augmented Reality](https://mlsanity.com/paper/2011.10687/) (2020)

## Built on by (most cited first, 30 of 32)

- [DiffusionLight: Light Probes for Free by Painting a Chrome Ball](https://mlsanity.com/paper/2312.09168/) (2023)
- [Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering](https://mlsanity.com/paper/2408.09702/) (2024)
- [A Survey of Representation Learning, Optimization Strategies, and Applications for Omnidirectional Vision](https://mlsanity.com/paper/2502.10444/) (2025)
- [ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion](https://mlsanity.com/paper/2410.08168/) (2024)
- [LuxDiT: Lighting Estimation with Video Diffusion Transformer](https://mlsanity.com/paper/2509.03680/) (2025)
- [GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR](https://mlsanity.com/paper/2504.10809/) (2025)
- [DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball Inpainting](https://mlsanity.com/paper/2507.01305/) (2025)
- [The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility](https://mlsanity.com/paper/2311.16937/) (2023)
- [Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance](https://mlsanity.com/paper/2312.04529/) (2023)
- [Materialist: Physically Based Editing Using Single-Image Inverse Rendering](https://mlsanity.com/paper/2501.03717/) (2025)
- [GCC: Generative Color Constancy via Diffusing a Color Checker](https://mlsanity.com/paper/2502.17435/) (2025)
- [RENI++ A Rotation-Equivariant, Scale-Invariant, Natural Illumination Prior](https://mlsanity.com/paper/2311.09361/) (2023)
- [Relighting from a Single Image: Datasets and Deep Intrinsic-based Architecture](https://mlsanity.com/paper/2409.18770/) (2024)
- [Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors](https://mlsanity.com/paper/2508.08384/) (2025)
- [Towards a Perceptual Evaluation Framework for Lighting Estimation](https://mlsanity.com/paper/2312.04334/) (2023)
- [Generating 360deg Video is What You Need For a 3D Scene](https://mlsanity.com/paper/2504.02045/) (2025)
- [Scene-Conditional 3D Object Stylization and Composition](https://mlsanity.com/paper/2312.12419/) (2023)
- [UniLight: A Unified Representation for Lighting](https://mlsanity.com/paper/2512.04267/) (2025)
- [360U-Former: HDR Illumination Estimation with Panoramic Adapted Vision Transformers](https://mlsanity.com/paper/2410.13566/) (2024)
- [TransLight: Image-Guided Customized Lighting Control with Generative Decoupling](https://mlsanity.com/paper/2508.14814/) (2025)
- [Lighting in Motion: Spatiotemporal HDR Lighting Estimation](https://mlsanity.com/paper/2512.13597/) (2025)
- [MixLight: Borrowing the Best of both Spherical Harmonics and Gaussian Models](https://mlsanity.com/paper/2404.12768/) (2024)
- [VENI: Variational Encoder for Natural Illumination](https://mlsanity.com/paper/2601.14079/) (2026)
- [Shedding Light: A Benchmark for Evaluating Lighting Understanding in Generative Image Models](https://mlsanity.com/paper/2609.10787/) (2026)
- [PanDORA: Casual HDR Radiance Acquisition of Indoor Scenes for Image-based Lighting](https://mlsanity.com/paper/2407.06150/) (2024)
- [Indoor Heat Estimation from a Single Visible-Light Panorama](https://mlsanity.com/paper/2502.06973/) (2025)
- [HDR Environment Map Estimation with Latent Diffusion Models](https://mlsanity.com/paper/2507.21261/) (2025)
- [VQT-Light:Lightweight HDR Illumination Map Prediction with Richer Texture.pdf](https://mlsanity.com/paper/2509.12556/) (2025)
- [Improving the color accuracy of lighting estimation models](https://mlsanity.com/paper/2509.18390/) (2025)
- [Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Sky](https://mlsanity.com/paper/2512.06174/) (2025)

## Abstract (arXiv)

Because of the diversity in lighting environments, existing illumination estimation techniques have been designed explicitly on indoor or outdoor environments. Methods have focused specifically on capturing accurate energy (e.g., through parametric lighting models), which emphasizes shading and strong cast shadows; or producing plausible texture (e.g., with GANs), which prioritizes plausible reflections. Approaches which provide editable lighting capabilities have been proposed, but these tend to be with simplified lighting models, offering limited realism. In this work, we propose to bridge the gap between these recent trends in the literature, and propose a method which combines a parametric light model with 360deg panoramas, ready to use as HDRI in rendering engines. We leverage recent advances in GAN-based LDR panorama extrapolation from a regular image, which we extend to HDR using parametric spherical gaussians. To achieve this, we introduce a novel lighting co-modulation method that injects lighting-related features throughout the generator, tightly coupling the original or edited scene illumination within the panorama generation process. In our representation, users can easily edit light direction, intensity, number, etc. to impact shading while providing rich, complex reflections while seamlessly blending with the edits. Furthermore, our method encompasses indoor and outdoor environments, demonstrating state-of-the-art results even when compared to domain-specific methods.
