# AVFace: Towards Detailed Audio-Visual 4D Face Reconstruction

arXiv: https://arxiv.org/abs/2304.13115 · HTML: https://mlsanity.com/paper/2304.13115/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 76 references that are in the map.
- First posted on arXiv 25 Apr 2023.

## Builds on (most cited first, 30 of 49)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [CNN-generated images are surprisingly easy to spot... for now](https://mlsanity.com/paper/1912.11035/) (2019)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Deep Speech 2: End-to-End Speech Recognition in English and Mandarin](https://mlsanity.com/paper/1512.02595/) (2015)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [Towards Fast, Accurate and Stable 3D Dense Face Alignment](https://mlsanity.com/paper/2009.09960/) (2020)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [Artificial Fingerprinting for Generative Models: Rooting Deepfake Attribution in Training Data](https://mlsanity.com/paper/2007.08457/) (2020)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision](https://mlsanity.com/paper/1905.06817/) (2019)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [Morphable Face Models - An Open Framework](https://mlsanity.com/paper/1709.08398/) (2017)
- [Regressing Robust and Discriminative 3D Morphable Models with a very Deep Neural Network](https://mlsanity.com/paper/1612.04904/) (2016)

## Built on by (most cited first, 4 of 4)

- [DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image](https://mlsanity.com/paper/2406.17988/) (2024)
- [MemoryTalker: Personalized Speech-Driven 3D Facial Animation via Audio-Guided Stylization](https://mlsanity.com/paper/2507.20562/) (2025)
- [Boosting Audio-visual Zero-shot Learning with Large Language Models](https://mlsanity.com/paper/2311.12268/) (2023)
- [Seeing Speech: Learning Visible Articulatory Dynamics for Speech-Driven 3D Facial Animation](https://mlsanity.com/paper/2609.30517/) (2026)

## Abstract (arXiv)

In this work, we present a multimodal solution to the problem of 4D face reconstruction from monocular videos. 3D face reconstruction from 2D images is an under-constrained problem due to the ambiguity of depth. State-of-the-art methods try to solve this problem by leveraging visual information from a single image or video, whereas 3D mesh animation approaches rely more on audio. However, in most cases (e.g. AR/VR applications), videos include both visual and speech information. We propose AVFace that incorporates both modalities and accurately reconstructs the 4D facial and lip motion of any speaker, without requiring any 3D ground truth for training. A coarse stage estimates the per-frame parameters of a 3D morphable model, followed by a lip refinement, and then a fine stage recovers facial geometric details. Due to the temporal audio and video information captured by transformer-based modules, our method is robust in cases when either modality is insufficient (e.g. face occlusions). Extensive qualitative and quantitative evaluation demonstrates the superiority of our method over the current state-of-the-art.
