# Partially Observable Mean Field Multi-Agent Reinforcement Learning Based on Graph-Attention

arXiv: https://arxiv.org/abs/2304.12653 · HTML: https://mlsanity.com/paper/2304.12653/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 52 references that are in the map.
- First posted on arXiv 25 Apr 2023.

## Builds on (most cited first, 20 of 20)

- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [A Comprehensive Survey on Graph Neural Networks](https://mlsanity.com/paper/1901.00596/) (2019)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [A Theoretical Analysis of Deep Q-Learning](https://mlsanity.com/paper/1901.00137/) (2019)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Neural Policy Gradient Methods: Global Optimality and Rates of Convergence](https://mlsanity.com/paper/1909.01150/) (2019)
- [Deep Coordination Graphs](https://mlsanity.com/paper/1910.00091/) (2019)
- [MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective Intelligence](https://mlsanity.com/paper/1712.00600/) (2017)
- [Learning in Mean Field Games: A Survey](https://mlsanity.com/paper/2205.12944/) (2022)
- [Deep Implicit Coordination Graphs for Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2006.11438/) (2020)
- [Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approach](https://mlsanity.com/paper/2108.02731/) (2021)
- [GCS: Graph-based Coordination Strategy for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2201.06257/) (2022)
- [Partially Observable Mean Field Reinforcement Learning](https://mlsanity.com/paper/2012.15791/) (2020)
- [An Introduction to Multi-Agent Reinforcement Learning and Review of its Application to Autonomous Mobility](https://mlsanity.com/paper/2203.07676/) (2022)
- [Reinforcement Learning from Partial Observation: Linear Function Approximation with Provable Sample Efficiency](https://mlsanity.com/paper/2204.09787/) (2022)
- [RoMFAC: A robust mean-field actor-critic reinforcement learning against adversarial perturbations on states](https://mlsanity.com/paper/2205.07229/) (2022)

## Built on by (most cited first, 7 of 7)

- [Convergence of the Deep Galerkin Method for Finite State Mean Field Control Problems](https://mlsanity.com/paper/2405.13346/) (2024)
- [PNAct: Crafting Backdoor Attacks in Safe Reinforcement Learning](https://mlsanity.com/paper/2507.00485/) (2025)
- [Unifying Agent Interaction and World Information for Multi-agent Coordination](https://mlsanity.com/paper/2509.25550/) (2025)
- [Multi-agent Off-policy Actor-Critic Reinforcement Learning for Partially Observable Environments](https://mlsanity.com/paper/2407.04974/) (2024)
- [Bi-level Mean Field: Dynamic Grouping for Large-Scale MARL](https://mlsanity.com/paper/2505.06706/) (2025)
- [An Improved Multi-Agent Algorithm for Cooperative and Competitive Environments by Identifying and Encouraging Cooperation among Agents](https://mlsanity.com/paper/2508.14131/) (2025)
- [Cooperative-Competitive Team Play of Real-World Craft Robots](https://mlsanity.com/paper/2602.21119/) (2026)

## Abstract (arXiv)

Traditional multi-agent reinforcement learning algorithms are difficultly applied in a large-scale multi-agent environment. The introduction of mean field theory has enhanced the scalability of multi-agent reinforcement learning in recent years. This paper considers partially observable multi-agent reinforcement learning (MARL), where each agent can only observe other agents within a fixed range. This partial observability affects the agent's ability to assess the quality of the actions of surrounding agents. This paper focuses on developing a method to capture more effective information from local observations in order to select more effective actions. Previous work in this field employs probability distributions or weighted mean field to update the average actions of neighborhood agents, but it does not fully consider the feature information of surrounding neighbors and leads to a local optimum. In this paper, we propose a novel multi-agent reinforcement learning algorithm, Partially Observable Mean Field Multi-Agent Reinforcement Learning based on Graph-Attention (GAMFQ) to remedy this flaw. GAMFQ uses a graph attention module and a mean field module to describe how an agent is influenced by the actions of other agents at each time step. This graph attention module consists of a graph attention encoder and a differentiable attention mechanism, and this mechanism outputs a dynamic graph to represent the effectiveness of neighborhood agents against central agents. The mean-field module approximates the effect of a neighborhood agent on a central agent as the average effect of effective neighborhood agents. Experiments show that GAMFQ outperforms baselines including the state-of-the-art partially observable mean-field reinforcement learning algorithms. The code for this paper is here urlhttps://github.com/yangmin32/GPMF.
