# Hybrid Neural Rendering for Large-Scale Scenes with Motion Blur

arXiv: https://arxiv.org/abs/2304.12652 · HTML: https://mlsanity.com/paper/2304.12652/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 56 references that are in the map.
- First posted on arXiv 25 Apr 2023.

## Builds on (most cited first, 30 of 42)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [EDVR: Video Restoration with Enhanced Deformable Convolutional Networks](https://mlsanity.com/paper/1905.02716/) (2019)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [Free View Synthesis](https://mlsanity.com/paper/2008.05511/) (2020)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)

## Built on by (most cited first, 18 of 18)

- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting](https://mlsanity.com/paper/2404.00409/) (2024)
- [Recent Event Camera Innovations: A Survey](https://mlsanity.com/paper/2408.13627/) (2024)
- [Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2401.00834/) (2024)
- [GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane](https://mlsanity.com/paper/2405.17596/) (2024)
- [Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion](https://mlsanity.com/paper/2403.13327/) (2024)
- [LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenes](https://mlsanity.com/paper/2411.06757/) (2024)
- [Sharp-NeRF: Grid-based Fast Deblurring Neural Radiance Fields Using Sharpness Prior](https://mlsanity.com/paper/2401.00825/) (2024)
- [CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splatting](https://mlsanity.com/paper/2505.20469/) (2025)
- [Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance](https://mlsanity.com/paper/2312.04529/) (2023)
- [PEOD: A Pixel-Aligned Event-RGB Benchmark for Object Detection under Challenging Conditions](https://mlsanity.com/paper/2511.08140/) (2025)
- [GO-NeRF: Generating Objects in Neural Radiance Fields for Virtual Reality Content Creation](https://mlsanity.com/paper/2401.05750/) (2024)
- [NeRF-Enhanced Outpainting for Faithful Field-of-View Extrapolation](https://mlsanity.com/paper/2309.13240/) (2023)
- [Deblur Gaussian Splatting SLAM](https://mlsanity.com/paper/2503.12572/) (2025)
- [Drantal-NeRF: Diffusion-Based Restoration for Anti-aliasing Neural Radiance Field](https://mlsanity.com/paper/2407.07461/) (2024)
- [Event-based Optical Marker Systems: A survey](https://mlsanity.com/paper/2504.20736/) (2025)
- [Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos](https://mlsanity.com/paper/2510.10691/) (2025)
- [Limitations of NERF with pre-trained Vision Features for Few-Shot 3D Reconstruction](https://mlsanity.com/paper/2506.18208/) (2025)

## Abstract (arXiv)

Rendering novel view images is highly desirable for many applications. Despite recent progress, it remains challenging to render high-fidelity and view-consistent novel views of large-scale scenes from in-the-wild images with inevitable artifacts (e.g., motion blur). To this end, we develop a hybrid neural rendering model that makes image-based representation and neural 3D representation join forces to render high-quality, view-consistent images. Besides, images captured in the wild inevitably contain artifacts, such as motion blur, which deteriorates the quality of rendered images. Accordingly, we propose strategies to simulate blur effects on the rendered images to mitigate the negative influence of blurriness images and reduce their importance during training based on precomputed quality-aware weights. Extensive experiments on real and synthetic data demonstrate our model surpasses state-of-the-art point-based methods for novel view synthesis. The code is available at https://daipengwa.github.io/Hybrid-Rendering-ProjectPage.
