# Instance-Optimality in Interactive Decision Making: Toward a Non-Asymptotic Theory

arXiv: https://arxiv.org/abs/2304.12466 · HTML: https://mlsanity.com/paper/2304.12466/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Apr 2023.

## Built on by (most cited first, 12 of 12)

- [Bayesian Design Principles for Frequentist Sequential Learning](https://mlsanity.com/paper/2310.00806/) (2023)
- [Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnability](https://mlsanity.com/paper/2410.05117/) (2024)
- [Optimal Batched Linear Bandits](https://mlsanity.com/paper/2406.04137/) (2024)
- [Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learning](https://mlsanity.com/paper/2410.11022/) (2024)
- [Horizon-Free and Instance-Dependent Regret Bounds for Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2312.04464/) (2023)
- [Logarithmic Neyman Regret for Adaptive Estimation of the Average Treatment Effect](https://mlsanity.com/paper/2411.14341/) (2024)
- [Decision Making in Hybrid Environments: A Model Aggregation Approach](https://mlsanity.com/paper/2502.05974/) (2025)
- [A/B Testing and Best-arm Identification for Linear Bandits with Robustness to Non-stationarity](https://mlsanity.com/paper/2307.15154/) (2023)
- [Greedy Algorithm for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure](https://mlsanity.com/paper/2503.04010/) (2025)
- [The Sample Complexity of Multiclass and Sparse Contextual Bandits](https://mlsanity.com/paper/2605.29645/) (2026)
- [Finite-Time Logarithmic Bayes Regret Upper Bounds](https://mlsanity.com/paper/2306.09136/) (2023)
- [Misspecified Q-Learning with Sparse Linear Function Approximation: Tight Bounds on Approximation Error](https://mlsanity.com/paper/2407.13622/) (2024)

## Abstract (arXiv)

We consider the development of adaptive, instance-dependent algorithms for interactive decision making (bandits, reinforcement learning, and beyond) that, rather than only performing well in the worst case, adapt to favorable properties of real-world instances for improved performance. We aim for instance-optimality, a strong notion of adaptivity which asserts that, on any particular problem instance, the algorithm under consideration outperforms all consistent algorithms. Instance-optimality enjoys a rich asymptotic theory originating from the work of citetlai1985asymptotically,graves1997asymptotically, but non-asymptotic guarantees have remained elusive outside of certain special cases. Even for problems as simple as tabular reinforcement learning, existing algorithms do not attain instance-optimal performance until the number of rounds of interaction is doubly exponential in the number of states. In this paper, we take the first step toward developing a non-asymptotic theory of instance-optimal decision making with general function approximation. We introduce a new complexity measure, the Allocation-Estimation Coefficient (AEC), and provide a new algorithm, mathsfAE2, which attains non-asymptotic instance-optimal performance at a rate controlled by the AEC. Our results recover the best known guarantees for well-studied problems such as finite-armed and linear bandits and, when specialized to tabular reinforcement learning, attain the first instance-optimal regret bounds with polynomial dependence on all problem parameters, improving over prior work exponentially. We complement these results with lower bounds that show that i) existing notions of statistical complexity are insufficient to derive non-asymptotic guarantees, and ii) under certain technical conditions, boundedness of the AEC is necessary to learn an instance-optimal allocation of decisions in finite time.
