# Generative Adversarial Neuroevolution for Control Behaviour Imitation

arXiv: https://arxiv.org/abs/2304.12432 · HTML: https://mlsanity.com/paper/2304.12432/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 15 of its 26 references that are in the map.
- First posted on arXiv 3 Apr 2023.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Critics](https://mlsanity.com/paper/2005.04269/) (2020)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Recent Advances in Imitation Learning from Observation](https://mlsanity.com/paper/1905.13566/) (2019)
- [AlphaStar: An Evolutionary Computation Perspective](https://mlsanity.com/paper/1902.01724/) (2019)
- [Deep Neuroevolution of Recurrent and Discrete World Models](https://mlsanity.com/paper/1906.08857/) (2019)
- [A coevolutionary approach to deep multi-agent reinforcement learning](https://mlsanity.com/paper/2104.05610/) (2021)

## Abstract (arXiv)

There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the performance of gradient-based techniques on various reinforcement learning problems, the application of deep neuroevolution techniques to imitation learning remains relatively unexplored. In this work, we propose to explore whether deep neuroevolution can be used for behaviour imitation on popular simulation environments. We introduce a simple co-evolutionary adversarial generation framework, and evaluate its capabilities by evolving standard deep recurrent networks to imitate state-of-the-art pre-trained agents on 8 OpenAI Gym state-based control tasks. Across all tasks, we find the final elite actor agents capable of achieving scores as high as those obtained by the pre-trained agents, all the while closely following their score trajectories. Our results suggest that neuroevolution could be a valuable addition to deep learning techniques to produce accurate emulation of behavioural agents. We believe that the generality and simplicity of our approach opens avenues for imitating increasingly complex behaviours in increasingly complex settings, e.g. human behaviour in real-world settings. We provide our source code, model checkpoints and results at github.com/MaximilienLC/gane.
