# Neuroevolution of Recurrent Architectures on Control Tasks

arXiv: https://arxiv.org/abs/2304.12431 · HTML: https://mlsanity.com/paper/2304.12431/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 30 references that are in the map.
- First posted on arXiv 3 Apr 2023.

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Scaling Language Models: Methods, Analysis & Insights from Training Gopher](https://mlsanity.com/paper/2112.11446/) (2021)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [CoAtNet: Marrying Convolution and Attention for All Data Sizes](https://mlsanity.com/paper/2106.04803/) (2021)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Critics](https://mlsanity.com/paper/2005.04269/) (2020)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Truly Proximal Policy Optimization](https://mlsanity.com/paper/1903.07940/) (2019)
- [Deep Neuroevolution of Recurrent and Discrete World Models](https://mlsanity.com/paper/1906.08857/) (2019)
- [Generative Actor-Critic: An Off-policy Algorithm Using the Push-forward Model](https://mlsanity.com/paper/2105.03733/) (2021)

## Abstract (arXiv)

Modern artificial intelligence works typically train the parameters of fixed-sized deep neural networks using gradient-based optimization techniques. Simple evolutionary algorithms have recently been shown to also be capable of optimizing deep neural network parameters, at times matching the performance of gradient-based techniques, e.g. in reinforcement learning settings. In addition to optimizing network parameters, many evolutionary computation techniques are also capable of progressively constructing network architectures. However, constructing network architectures from elementary evolution rules has not yet been shown to scale to modern reinforcement learning benchmarks. In this paper we therefore propose a new approach in which the architectures of recurrent neural networks dynamically evolve according to a small set of mutation rules. We implement a massively parallel evolutionary algorithm and run experiments on all 19 OpenAI Gym state-based reinforcement learning control tasks. We find that in most cases, dynamic agents match or exceed the performance of gradient-based agents while utilizing orders of magnitude fewer parameters. We believe our work to open avenues for real-life applications where network compactness and autonomous design are of critical importance. We provide our source code, final model checkpoints and full results at github.com/MaximilienLC/nra.
