# Parallel bootstrap-based on-policy deep reinforcement learning for continuous flow control applications

arXiv: https://arxiv.org/abs/2304.12330 · HTML: https://mlsanity.com/paper/2304.12330/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 34 references that are in the map.
- First posted on arXiv 24 Apr 2023.

## Builds on (most cited first, 19 of 19)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Learning to Drive in a Day](https://mlsanity.com/paper/1807.00412/) (2018)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [A Survey of the Recent Architectures of Deep Convolutional Neural Networks](https://mlsanity.com/paper/1901.06032/) (2019)
- [A Review on Generative Adversarial Networks: Algorithms, Theory, and Applications](https://mlsanity.com/paper/2001.06937/) (2020)
- [An Actor-Critic Algorithm for Sequence Prediction](https://mlsanity.com/paper/1607.07086/) (2016)
- [Time Limits in Reinforcement Learning](https://mlsanity.com/paper/1712.00378/) (2017)
- [A review on Deep Reinforcement Learning for Fluid Mechanics](https://mlsanity.com/paper/1908.04127/) (2019)
- [Policy Optimization via Importance Sampling](https://mlsanity.com/paper/1809.06098/) (2018)
- [Learning to Drive from Simulation without Real World Labels](https://mlsanity.com/paper/1812.03823/) (2018)
- [Controlling Rayleigh-B'enard convection via Reinforcement Learning](https://mlsanity.com/paper/2003.14358/) (2020)
- [Policy Optimization Through Approximate Importance Sampling](https://mlsanity.com/paper/1910.03857/) (2019)

## Built on by (most cited first, 2 of 2)

- [Beacon, a lightweight deep reinforcement learning benchmark library for flow control](https://mlsanity.com/paper/2402.17402/) (2024)
- [Heuristic Learning for Active Flow Control Using Coding Agents](https://mlsanity.com/paper/2607.11565/) (2026)

## Abstract (arXiv)

The coupling of deep reinforcement learning to numerical flow control problems has recently received a considerable attention, leading to groundbreaking results and opening new perspectives for the domain. Due to the usually high computational cost of fluid dynamics solvers, the use of parallel environments during the learning process represents an essential ingredient to attain efficient control in a reasonable time. Yet, most of the deep reinforcement learning literature for flow control relies on on-policy algorithms, for which the massively parallel transition collection may break theoretical assumptions and lead to suboptimal control models. To overcome this issue, we propose a parallelism pattern relying on partial-trajectory buffers terminated by a return bootstrapping step, allowing a flexible use of parallel environments while preserving the on-policiness of the updates. This approach is illustrated on a CPU-intensive continuous flow control problem from the literature.
