# Total-Recon: Deformable Scene Reconstruction for Embodied View Synthesis

arXiv: https://arxiv.org/abs/2304.12317 · HTML: https://mlsanity.com/paper/2304.12317/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 73 references that are in the map.
- First posted on arXiv 24 Apr 2023.

## Builds on (most cited first, 30 of 49)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [PointRend: Image Segmentation as Rendering](https://mlsanity.com/paper/1912.08193/) (2019)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [NeuMan: Neural Human Radiance Field from a Single Video](https://mlsanity.com/paper/2203.12575/) (2022)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)
- [Monocular Dynamic View Synthesis: A Reality Check](https://mlsanity.com/paper/2210.13445/) (2022)
- [BANMo: Building Animatable 3D Neural Models from Many Casual Videos](https://mlsanity.com/paper/2112.12761/) (2021)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)

## Built on by (most cited first, 20 of 20)

- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes](https://mlsanity.com/paper/2402.03307/) (2024)
- [ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting](https://mlsanity.com/paper/2502.19459/) (2025)
- [REACTO: Reconstructing Articulated Objects from a Single Video](https://mlsanity.com/paper/2404.11151/) (2024)
- [MagicArticulate: Make Your 3D Models Articulation-Ready](https://mlsanity.com/paper/2502.12135/) (2025)
- [Uni4D: Unifying Visual Foundation Models for 4D Modeling from a Single Video](https://mlsanity.com/paper/2503.21761/) (2025)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusion](https://mlsanity.com/paper/2507.23782/) (2025)
- [Customizing Text-to-Image Diffusion with Object Viewpoint Control](https://mlsanity.com/paper/2404.12333/) (2024)
- [Sync4D: Video Guided Controllable Dynamics for Physics-Based 4D Generation](https://mlsanity.com/paper/2405.16849/) (2024)
- [3D LiDAR Mapping in Dynamic Environments Using a 4D Implicit Neural Representation](https://mlsanity.com/paper/2405.03388/) (2024)
- [HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis](https://mlsanity.com/paper/2506.19291/) (2025)
- [PAPR in Motion: Seamless Point-level 3D Scene Interpolation](https://mlsanity.com/paper/2406.05533/) (2024)
- [Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos](https://mlsanity.com/paper/2410.16259/) (2024)
- [MorpheuS: Neural Dynamic 360deg Surface Reconstruction from Monocular RGB-D Video](https://mlsanity.com/paper/2312.00778/) (2023)
- [TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic Scene](https://mlsanity.com/paper/2409.17459/) (2024)
- [Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction](https://mlsanity.com/paper/2609.39960/) (2026)
- [OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videos](https://mlsanity.com/paper/2407.05615/) (2024)
- [Feasibility of Neural Radiance Fields for Crime Scene Video Reconstruction](https://mlsanity.com/paper/2407.08795/) (2024)
- [RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos](https://mlsanity.com/paper/2605.17014/) (2026)

## Abstract (arXiv)

We explore the task of embodied view synthesis from monocular videos of deformable scenes. Given a minute-long RGBD video of people interacting with their pets, we render the scene from novel camera trajectories derived from the in-scene motion of actors: (1) egocentric cameras that simulate the point of view of a target actor and (2) 3rd-person cameras that follow the actor. Building such a system requires reconstructing the root-body and articulated motion of every actor, as well as a scene representation that supports free-viewpoint synthesis. Longer videos are more likely to capture the scene from diverse viewpoints (which helps reconstruction) but are also more likely to contain larger motions (which complicates reconstruction). To address these challenges, we present Total-Recon, the first method to photorealistically reconstruct deformable scenes from long monocular RGBD videos. Crucially, to scale to long videos, our method hierarchically decomposes the scene into the background and objects, whose motion is decomposed into carefully initialized root-body motion and local articulations. To quantify such "in-the-wild" reconstruction and view synthesis, we collect ground-truth data from a specialized stereo RGBD capture rig for 11 challenging videos, significantly outperforming prior methods. Our code, model, and data can be found at https://andrewsonga.github.io/totalrecon .
