# Learning Visibility Field for Detailed 3D Human Reconstruction and Relighting

arXiv: https://arxiv.org/abs/2304.11900 · HTML: https://mlsanity.com/paper/2304.11900/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 67 references that are in the map.
- First posted on arXiv 24 Apr 2023.

## Builds on (most cited first, 30 of 46)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Cyclical Learning Rates for Training Neural Networks](https://mlsanity.com/paper/1506.01186/) (2015)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [What Do Single-view 3D Reconstruction Networks Learn?](https://mlsanity.com/paper/1905.03678/) (2019)
- [ARCH: Animatable Reconstruction of Clothed Humans](https://mlsanity.com/paper/2004.04572/) (2020)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction](https://mlsanity.com/paper/2007.03858/) (2020)
- [DeepHuman: 3D Human Reconstruction from a Single Image](https://mlsanity.com/paper/1903.06473/) (2019)
- [ARCH++: Animation-Ready Clothed Human Reconstruction Revisited](https://mlsanity.com/paper/2108.07845/) (2021)
- [Efficient Neural Radiance Fields for Interactive Free-viewpoint Video](https://mlsanity.com/paper/2112.01517/) (2021)
- [Robust High-Resolution Video Matting with Temporal Guidance](https://mlsanity.com/paper/2108.11515/) (2021)
- [Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction](https://mlsanity.com/paper/2007.11432/) (2020)
- [Pixel Codec Avatars](https://mlsanity.com/paper/2104.04638/) (2021)
- [Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing](https://mlsanity.com/paper/2204.08906/) (2022)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)

## Built on by (most cited first, 11 of 11)

- [Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention](https://mlsanity.com/paper/2405.11616/) (2024)
- [PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing](https://mlsanity.com/paper/2409.10141/) (2024)
- [IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing](https://mlsanity.com/paper/2312.05210/) (2023)
- [Comprehensive Relighting: Generalizable and Consistent Monocular Human Relighting and Harmonization](https://mlsanity.com/paper/2504.03011/) (2025)
- [Relightable Neural Actor with Intrinsic Decomposition and Pose Control](https://mlsanity.com/paper/2312.11587/) (2023)
- [SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction](https://mlsanity.com/paper/2510.07723/) (2025)
- [MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting](https://mlsanity.com/paper/2405.20791/) (2024)
- [NECA: Neural Customizable Human Avatar](https://mlsanity.com/paper/2403.10335/) (2024)
- [Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Maps](https://mlsanity.com/paper/2311.16042/) (2023)
- [OAHuman: Occlusion-Aware 3D Human Reconstruction from Monocular Images](https://mlsanity.com/paper/2603.14249/) (2026)
- [LUNA: Learning Universal 3D Human Animation Beyond Skinning](https://mlsanity.com/paper/2606.31981/) (2026)

## Abstract (arXiv)

Detailed 3D reconstruction and photo-realistic relighting of digital humans are essential for various applications. To this end, we propose a novel sparse-view 3d human reconstruction framework that closely incorporates the occupancy field and albedo field with an additional visibility field--it not only resolves occlusion ambiguity in multiview feature aggregation, but can also be used to evaluate light attenuation for self-shadowed relighting. To enhance its training viability and efficiency, we discretize visibility onto a fixed set of sample directions and supply it with coupled geometric 3D depth feature and local 2D image feature. We further propose a novel rendering-inspired loss, namely TransferLoss, to implicitly enforce the alignment between visibility and occupancy field, enabling end-to-end joint training. Results and extensive experiments demonstrate the effectiveness of the proposed method, as it surpasses state-of-the-art in terms of reconstruction accuracy while achieving comparably accurate relighting to ray-traced ground truth.
