# A Comparative Neural Radiance Field (NeRF) 3D Analysis of Camera Poses from HoloLens Trajectories and Structure from Motion

arXiv: https://arxiv.org/abs/2304.10664 · HTML: https://mlsanity.com/paper/2304.10664/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 23 references that are in the map.
- First posted on arXiv 20 Apr 2023.

## Builds on (most cited first, 13 of 13)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [GARF: Gaussian Activated Radiance Fields for High Fidelity Reconstruction and Pose Estimation](https://mlsanity.com/paper/2204.05735/) (2022)
- [AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2207.10312/) (2022)
- [HoloLens 2 Sensor Streaming](https://mlsanity.com/paper/2211.02648/) (2022)

## Built on by (most cited first, 3 of 3)

- [3D Density-Gradient based Edge Detection on Neural Radiance Fields (NeRFs) for Geometric Reconstruction](https://mlsanity.com/paper/2309.14800/) (2023)
- [Combining HoloLens with Instant-NeRFs: Advanced Real-Time 3D Mobile Mapping](https://mlsanity.com/paper/2304.14301/) (2023)
- [Density Uncertainty Quantification with NeRF-Ensembles: Impact of Data and Scene Constraints](https://mlsanity.com/paper/2312.14664/) (2023)

## Abstract (arXiv)

Neural Radiance Fields (NeRFs) are trained using a set of camera poses and associated images as input to estimate density and color values for each position. The position-dependent density learning is of particular interest for photogrammetry, enabling 3D reconstruction by querying and filtering the NeRF coordinate system based on the object density. While traditional methods like Structure from Motion are commonly used for camera pose calculation in pre-processing for NeRFs, the HoloLens offers an interesting interface for extracting the required input data directly. We present a workflow for high-resolution 3D reconstructions almost directly from HoloLens data using NeRFs. Thereby, different investigations are considered: Internal camera poses from the HoloLens trajectory via a server application, and external camera poses from Structure from Motion, both with an enhanced variant applied through pose refinement. Results show that the internal camera poses lead to NeRF convergence with a PSNR of 25,dB with a simple rotation around the x-axis and enable a 3D reconstruction. Pose refinement enables comparable quality compared to external camera poses, resulting in improved training process with a PSNR of 27,dB and a better 3D reconstruction. Overall, NeRF reconstructions outperform the conventional photogrammetric dense reconstruction using Multi-View Stereo in terms of completeness and level of detail.
