# Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs

arXiv: https://arxiv.org/abs/2304.10532 · HTML: https://mlsanity.com/paper/2304.10532/

## Key facts

- Cited by 76 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 52 references that are in the map.
- First posted on arXiv 20 Apr 2023.

## Builds on (most cited first, 30 of 40)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [RealFusion: 360deg Reconstruction of Any Object from a Single Image](https://mlsanity.com/paper/2302.10663/) (2023)
- [Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Image](https://mlsanity.com/paper/2012.09855/) (2020)
- [Image Matching across Wide Baselines: From Paper to Practice](https://mlsanity.com/paper/2003.01587/) (2020)

## Built on by (most cited first, 30 of 76)

- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors](https://mlsanity.com/paper/2410.16266/) (2024)
- [Generative Image Dynamics](https://mlsanity.com/paper/2309.07906/) (2023)
- [Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields](https://mlsanity.com/paper/2309.03185/) (2023)
- [NeRFiller: Completing Scenes via Generative 3D Inpainting](https://mlsanity.com/paper/2312.04560/) (2023)
- [SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting](https://mlsanity.com/paper/2406.20055/) (2024)
- [GenFusion: Closing the Loop between Reconstruction and Generation via Videos](https://mlsanity.com/paper/2503.21219/) (2025)
- [GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting](https://mlsanity.com/paper/2403.05154/) (2024)
- [MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction](https://mlsanity.com/paper/2506.24096/) (2025)
- [Decompositional Neural Scene Reconstruction with Generative Diffusion Prior](https://mlsanity.com/paper/2503.14830/) (2025)
- [FlowR: Flowing from Sparse to Dense 3D Reconstructions](https://mlsanity.com/paper/2504.01647/) (2025)
- [Feat2GS: Probing Visual Foundation Models with Gaussian Splatting](https://mlsanity.com/paper/2412.09606/) (2024)
- [NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods](https://mlsanity.com/paper/2406.17345/) (2024)
- [Novel View Extrapolation with Video Diffusion Priors](https://mlsanity.com/paper/2411.14208/) (2024)
- [SteinDreamer: Variance Reduction for Text-to-3D Score Distillation via Stein Identity](https://mlsanity.com/paper/2401.00604/) (2023)
- [Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing](https://mlsanity.com/paper/2308.03280/) (2023)
- [ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context](https://mlsanity.com/paper/2310.09965/) (2023)
- [InNeRF360: Text-Guided 3D-Consistent Object Inpainting on 360-degree Neural Radiance Fields](https://mlsanity.com/paper/2305.15094/) (2023)
- [SplatFormer: Point Transformer for Robust 3D Gaussian Splatting](https://mlsanity.com/paper/2411.06390/) (2024)
- [Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors](https://mlsanity.com/paper/2408.11697/) (2024)
- [DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering](https://mlsanity.com/paper/2411.19756/) (2024)
- [City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web](https://mlsanity.com/paper/2312.16457/) (2023)
- [Inpaint3D: 3D Scene Content Generation using 2D Inpainting Diffusion](https://mlsanity.com/paper/2312.03869/) (2023)
- [CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputs](https://mlsanity.com/paper/2403.16885/) (2024)
- [T-3DGS: Removing Transient Objects for 3D Scene Reconstruction](https://mlsanity.com/paper/2412.00155/) (2024)
- [Neural Radiance Field-based Visual Rendering: A Comprehensive Review](https://mlsanity.com/paper/2404.00714/) (2024)
- [DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer](https://mlsanity.com/paper/2602.24096/) (2026)
- [LoopGaussian: Creating 3D Cinemagraph with Multi-view Images via Eulerian Motion Field](https://mlsanity.com/paper/2404.08966/) (2024)

## Abstract (arXiv)

Casually captured Neural Radiance Fields (NeRFs) suffer from artifacts such as floaters or flawed geometry when rendered outside the camera trajectory. Existing evaluation protocols often do not capture these effects, since they usually only assess image quality at every 8th frame of the training capture. To push forward progress in novel-view synthesis, we propose a new dataset and evaluation procedure, where two camera trajectories are recorded of the scene: one used for training, and the other for evaluation. In this more challenging in-the-wild setting, we find that existing hand-crafted regularizers do not remove floaters nor improve scene geometry. Thus, we propose a 3D diffusion-based method that leverages local 3D priors and a novel density-based score distillation sampling loss to discourage artifacts during NeRF optimization. We show that this data-driven prior removes floaters and improves scene geometry for casual captures.
