# Inducing Stackelberg Equilibrium through Spatio-Temporal Sequential Decision-Making in Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2304.10351 · HTML: https://mlsanity.com/paper/2304.10351/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 32 references that are in the map.
- First posted on arXiv 20 Apr 2023.

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Continual learning with hypernetworks](https://mlsanity.com/paper/1906.00695/) (2019)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents](https://mlsanity.com/paper/1802.08757/) (2018)
- [Trust Region Policy Optimisation in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2109.11251/) (2021)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Action Branching Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1711.08946/) (2017)
- [Discrete Sequential Prediction of Continuous Actions for Deep RL](https://mlsanity.com/paper/1705.05035/) (2017)
- [Deep Multi-agent Reinforcement Learning for Highway On-Ramp Merging in Mixed Traffic](https://mlsanity.com/paper/2105.05701/) (2021)
- [Bi-level Actor-Critic for Multi-agent Coordination](https://mlsanity.com/paper/1909.03510/) (2019)
- [PTDE: Personalized Training with Distilled Execution for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2210.08872/) (2022)
- [A Regularized Opponent Model with Maximum Entropy Objective](https://mlsanity.com/paper/1905.08087/) (2019)
- [Learning to Coordinate via Multiple Graph Neural Networks](https://mlsanity.com/paper/2104.03503/) (2021)
- [Efficient Policy Generation in Multi-Agent Systems via Hypergraph Neural Network](https://mlsanity.com/paper/2203.03265/) (2022)

## Built on by (most cited first, 5 of 5)

- [Controlling Large Language Model-based Agents for Large-Scale Decision-Making: An Actor-Critic Approach](https://mlsanity.com/paper/2311.13884/) (2023)
- [Adaptive parameter sharing for multi-agent reinforcement learning](https://mlsanity.com/paper/2312.09009/) (2023)
- [MA4DIV: Multi-Agent Reinforcement Learning for Search Result Diversification](https://mlsanity.com/paper/2403.17421/) (2024)
- [Stackelberg Decision Transformer for Asynchronous Action Coordination in Multi-Agent Systems](https://mlsanity.com/paper/2305.07856/) (2023)
- [Imitation Learning of Correlated Policies in Stackelberg Games](https://mlsanity.com/paper/2503.08883/) (2025)

## Abstract (arXiv)

In multi-agent reinforcement learning (MARL), self-interested agents attempt to establish equilibrium and achieve coordination depending on game structure. However, existing MARL approaches are mostly bound by the simultaneous actions of all agents in the Markov game (MG) framework, and few works consider the formation of equilibrium strategies via asynchronous action coordination. In view of the advantages of Stackelberg equilibrium (SE) over Nash equilibrium, we construct a spatio-temporal sequential decision-making structure derived from the MG and propose an N-level policy model based on a conditional hypernetwork shared by all agents. This approach allows for asymmetric training with symmetric execution, with each agent responding optimally conditioned on the decisions made by superior agents. Agents can learn heterogeneous SE policies while still maintaining parameter sharing, which leads to reduced cost for learning and storage and enhanced scalability as the number of agents increases. Experiments demonstrate that our method effectively converges to the SE policies in repeated matrix game scenarios, and performs admirably in immensely complex settings including cooperative tasks and mixed tasks.
