# Search-Map-Search: A Frame Selection Paradigm for Action Recognition

arXiv: https://arxiv.org/abs/2304.10316 · HTML: https://mlsanity.com/paper/2304.10316/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 38 references that are in the map.
- First posted on arXiv 20 Apr 2023.

## Builds on (most cited first, 26 of 26)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [Long-term Recurrent Convolutional Networks for Visual Recognition and Description](https://mlsanity.com/paper/1411.4389/) (2014)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [Beyond Short Snippets: Deep Networks for Video Classification](https://mlsanity.com/paper/1503.08909/) (2015)
- [Listen to Look: Action Recognition by Previewing Audio](https://mlsanity.com/paper/1912.04487/) (2019)
- [AdaFrame: Adaptive Frame Selection for Fast Video Recognition](https://mlsanity.com/paper/1811.12432/) (2018)
- [SCSampler: Sampling Salient Clips from Video for Efficient Action Recognition](https://mlsanity.com/paper/1904.04289/) (2019)
- [End-to-end Learning of Action Detection from Frame Glimpses in Videos](https://mlsanity.com/paper/1511.06984/) (2015)
- [AR-Net: Adaptive Frame Resolution for Efficient Action Recognition](https://mlsanity.com/paper/2007.15796/) (2020)
- [SMART Frame Selection for Action Recognition](https://mlsanity.com/paper/2012.10671/) (2020)
- [Multi-Agent Reinforcement Learning Based Frame Sampling for Effective Untrimmed Video Recognition](https://mlsanity.com/paper/1907.13369/) (2019)
- [LiteEval: A Coarse-to-Fine Framework for Resource Efficient Video Recognition](https://mlsanity.com/paper/1912.01601/) (2019)
- [Grouped Spatial-Temporal Aggregation for Efficient Action Recognition](https://mlsanity.com/paper/1909.13130/) (2019)
- [Exploiting Feature and Class Relationships in Video Categorization with Regularized Deep Neural Networks](https://mlsanity.com/paper/1502.07209/) (2015)
- [Fast Genetic Algorithms](https://mlsanity.com/paper/1703.03334/) (2017)

## Built on by (most cited first, 3 of 3)

- [H-MoRe: Learning Human-centric Motion Representation for Action Analysis](https://mlsanity.com/paper/2504.10676/) (2025)
- [The PanAf-FGBG Dataset: Understanding the Impact of Backgrounds in Wildlife Behaviour Recognition](https://mlsanity.com/paper/2502.21201/) (2025)
- [Video Understanding by Design: How Datasets Shape Video Models](https://mlsanity.com/paper/2509.09151/) (2025)

## Abstract (arXiv)

Despite the success of deep learning in video understanding tasks, processing every frame in a video is computationally expensive and often unnecessary in real-time applications. Frame selection aims to extract the most informative and representative frames to help a model better understand video content. Existing frame selection methods either individually sample frames based on per-frame importance prediction, without considering interaction among frames, or adopt reinforcement learning agents to find representative frames in succession, which are costly to train and may lead to potential stability issues. To overcome the limitations of existing methods, we propose a Search-Map-Search learning paradigm which combines the advantages of heuristic search and supervised learning to select the best combination of frames from a video as one entity. By combining search with learning, the proposed method can better capture frame interactions while incurring a low inference overhead. Specifically, we first propose a hierarchical search method conducted on each training video to search for the optimal combination of frames with the lowest error on the downstream task. A feature mapping function is then learned to map the frames of a video to the representation of its target optimal frame combination. During inference, another search is performed on an unseen video to select a combination of frames whose feature representation is close to the projected feature representation. Extensive experiments based on several action recognition benchmarks demonstrate that our frame selection method effectively improves performance of action recognition models, and significantly outperforms a number of competitive baselines.
