# High-Fidelity and Freely Controllable Talking Head Video Generation

arXiv: https://arxiv.org/abs/2304.10168 · HTML: https://mlsanity.com/paper/2304.10168/

## Key facts

- Cited by 42 papers in the map (data through 14 Oct 2026).
- Builds on 57 of its 83 references that are in the map.
- First posted on arXiv 20 Apr 2023.

## Builds on (most cited first, 30 of 57)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Deformable Convolutional Networks](https://mlsanity.com/paper/1703.06211/) (2017)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignment](https://mlsanity.com/paper/2104.13371/) (2021)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [WIDER FACE: A Face Detection Benchmark](https://mlsanity.com/paper/1511.06523/) (2015)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [CelebV-HQ: A Large-Scale Video Facial Attributes Dataset](https://mlsanity.com/paper/2207.12393/) (2022)
- [Geometric GAN](https://mlsanity.com/paper/1705.02894/) (2017)

## Built on by (most cited first, 30 of 42)

- [Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation](https://mlsanity.com/paper/2406.08801/) (2024)
- [VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time](https://mlsanity.com/paper/2404.10667/) (2024)
- [Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformer](https://mlsanity.com/paper/2412.00733/) (2024)
- [HunyuanCustom: A Multimodal-Driven Architecture for Customized Video Generation](https://mlsanity.com/paper/2505.04512/) (2025)
- [Deepfake Generation and Detection: A Benchmark and Survey](https://mlsanity.com/paper/2403.17881/) (2024)
- [Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data](https://mlsanity.com/paper/2311.18729/) (2023)
- [VLOGGER: Multimodal Diffusion for Embodied Avatar Synthesis](https://mlsanity.com/paper/2403.08764/) (2024)
- [HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priors](https://mlsanity.com/paper/2408.06019/) (2024)
- [VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactment](https://mlsanity.com/paper/2312.04651/) (2023)
- [VISTA: A Test-Time Self-Improving Video Generation Agent](https://mlsanity.com/paper/2510.15831/) (2025)
- [X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention](https://mlsanity.com/paper/2507.23143/) (2025)
- [Pathways on the Image Manifold: Image Editing via Video Generation](https://mlsanity.com/paper/2411.16819/) (2024)
- [A Comprehensive Survey on Human Video Generation: Challenges, Methods, and Insights](https://mlsanity.com/paper/2407.08428/) (2024)
- [FaceChain-ImagineID: Freely Crafting High-Fidelity Diverse Talking Faces from Disentangled Audio](https://mlsanity.com/paper/2403.01901/) (2024)
- [VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence](https://mlsanity.com/paper/2405.16204/) (2024)
- [OmniV2V: Versatile Video Generation and Editing via Dynamic Content Manipulation](https://mlsanity.com/paper/2506.01801/) (2025)
- [Learning to Generate Conditional Tri-plane for 3D-aware Expression Controllable Portrait Animation](https://mlsanity.com/paper/2404.00636/) (2024)
- [MobilePortrait: Real-Time One-Shot Neural Head Avatars on Mobile Devices](https://mlsanity.com/paper/2407.05712/) (2024)
- [Deepfake Media Generation and Detection in the Generative AI Era: A Survey and Outlook](https://mlsanity.com/paper/2411.19537/) (2024)
- [DisMo: Disentangled Motion Representations for Open-World Motion Transfer](https://mlsanity.com/paper/2511.23428/) (2025)
- [From Pixels to Portraits: A Comprehensive Survey of Talking Head Generation Techniques and Applications](https://mlsanity.com/paper/2308.16041/) (2023)
- [Synergizing Motion and Appearance: Multi-Scale Compensatory Codebooks for Talking Head Video Generation](https://mlsanity.com/paper/2412.00719/) (2024)
- [Beyond Face Swapping: A Diffusion-Based Digital Human Benchmark for Multimodal Deepfake Detection](https://mlsanity.com/paper/2505.16512/) (2025)
- [Text-driven Talking Face Synthesis by Reprogramming Audio-driven Models](https://mlsanity.com/paper/2306.16003/) (2023)
- [Preacher: Paper-to-Video Agentic System](https://mlsanity.com/paper/2508.09632/) (2025)
- [A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editing](https://mlsanity.com/paper/2406.10553/) (2024)
- [Stable Video Portraits](https://mlsanity.com/paper/2409.18083/) (2024)
- [Takin-ADA: Emotion Controllable Audio-Driven Animation with Canonical and Landmark Loss Optimization](https://mlsanity.com/paper/2410.14283/) (2024)
- [DREAM: Improving Video-Text Retrieval Through Relevance-Based Augmentation Using Large Foundation Models](https://mlsanity.com/paper/2404.05083/) (2024)
- [JEAN: Joint Expression and Audio-guided NeRF-based Talking Face Generation](https://mlsanity.com/paper/2409.12156/) (2024)

## Abstract (arXiv)

Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face often has unexpected deformation and severe distortions. Second, the driving image does not explicitly disentangle movement-relevant information, such as poses and expressions, which restricts the manipulation of different attributes during generation. Third, the generated videos tend to have flickering artifacts due to the inconsistency of the extracted landmarks between adjacent frames. In this paper, we propose a novel model that produces high-fidelity talking head videos with free control over head pose and expression. Our method leverages both self-supervised learned landmarks and 3D face model-based landmarks to model the motion. We also introduce a novel motion-aware multi-scale feature alignment module to effectively transfer the motion without face distortion. Furthermore, we enhance the smoothness of the synthesized talking head videos with a feature context adaptation and propagation module. We evaluate our model on challenging datasets and demonstrate its state-of-the-art performance.
