# Neural Radiance Fields: Past, Present, and Future

arXiv: https://arxiv.org/abs/2304.10050 · HTML: https://mlsanity.com/paper/2304.10050/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 272 references that are in the map.
- First posted on arXiv 20 Apr 2023.

## Builds on (most cited first, 30 of 39)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [SalsaNext: Fast, Uncertainty-aware Semantic Segmentation of LiDAR Point Clouds for Autonomous Driving](https://mlsanity.com/paper/2003.03653/) (2020)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [Stereo Magnification: Learning View Synthesis using Multiplane Images](https://mlsanity.com/paper/1805.09817/) (2018)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Neural Volumes: Learning Dynamic Renderable Volumes from Images](https://mlsanity.com/paper/1906.07751/) (2019)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [NeRF--: Neural Radiance Fields Without Known Camera Parameters](https://mlsanity.com/paper/2102.07064/) (2021)
- [Efficient Neural Radiance Fields for Interactive Free-viewpoint Video](https://mlsanity.com/paper/2112.01517/) (2021)
- [CIPS-3D: A 3D-Aware Generator of GANs Based on Conditionally-Independent Pixel Synthesis](https://mlsanity.com/paper/2110.09788/) (2021)
- [Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objects](https://mlsanity.com/paper/2110.14217/) (2021)
- [NeRF for Outdoor Scene Relighting](https://mlsanity.com/paper/2112.05140/) (2021)
- [HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs](https://mlsanity.com/paper/2112.02789/) (2021)
- [Animatable Neural Radiance Fields from Monocular RGB Videos](https://mlsanity.com/paper/2106.13629/) (2021)
- [Unsupervised Discovery of Object Radiance Fields](https://mlsanity.com/paper/2107.07905/) (2021)
- [ShaRF: Shape-conditioned Radiance Fields from a Single View](https://mlsanity.com/paper/2102.08860/) (2021)
- [Object-Centric Neural Scene Rendering](https://mlsanity.com/paper/2012.08503/) (2020)
- [Decomposing 3D Scenes into Objects via Unsupervised Volume Segmentation](https://mlsanity.com/paper/2104.01148/) (2021)
- [Portrait Neural Radiance Fields from a Single Image](https://mlsanity.com/paper/2012.05903/) (2020)
- [Multi-view 3D Models from Single Images with a Convolutional Network](https://mlsanity.com/paper/1511.06702/) (2015)
- [Few-View Object Reconstruction with Unknown Categories and Camera Poses](https://mlsanity.com/paper/2212.04492/) (2022)
- [Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering](https://mlsanity.com/paper/2112.04312/) (2021)
- [NeRF in detail: Learning to sample for view synthesis](https://mlsanity.com/paper/2106.05264/) (2021)
- [FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animation](https://mlsanity.com/paper/2108.04913/) (2021)

## Built on by (most cited first, 8 of 8)

- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Human Gaussian Splatting: Real-time Rendering of Animatable Avatars](https://mlsanity.com/paper/2311.17113/) (2023)
- [Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review](https://mlsanity.com/paper/2402.11141/) (2024)
- [Connecting NeRFs, Images, and Text](https://mlsanity.com/paper/2404.07993/) (2024)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [Ray-driven Spectral CT Reconstruction Based on Neural Base-Material Fields](https://mlsanity.com/paper/2404.06991/) (2024)
- [RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering](https://mlsanity.com/paper/2411.09749/) (2024)
- [Iterative approach to reconstructing neural disparity fields from light-field data](https://mlsanity.com/paper/2407.15380/) (2024)

## Abstract (arXiv)

The various aspects like modeling and interpreting 3D environments and surroundings have enticed humans to progress their research in 3D Computer Vision, Computer Graphics, and Machine Learning. An attempt made by Mildenhall et al in their paper about NeRFs (Neural Radiance Fields) led to a boom in Computer Graphics, Robotics, Computer Vision, and the possible scope of High-Resolution Low Storage Augmented Reality and Virtual Reality-based 3D models have gained traction from res with more than 1000 preprints related to NeRFs published. This paper serves as a bridge for people starting to study these fields by building on the basics of Mathematics, Geometry, Computer Vision, and Computer Graphics to the difficulties encountered in Implicit Representations at the intersection of all these disciplines. This survey provides the history of rendering, Implicit Learning, and NeRFs, the progression of research on NeRFs, and the potential applications and implications of NeRFs in today's world. In doing so, this survey categorizes all the NeRF-related research in terms of the datasets used, objective functions, applications solved, and evaluation criteria for these applications.
