# Deep Dynamic Cloud Lighting

arXiv: https://arxiv.org/abs/2304.09317 · HTML: https://mlsanity.com/paper/2304.09317/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 48 references that are in the map.
- First posted on arXiv 18 Apr 2023.

## Builds on (most cited first, 11 of 11)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Photographic Image Synthesis with Cascaded Refinement Networks](https://mlsanity.com/paper/1707.09405/) (2017)
- [ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content](https://mlsanity.com/paper/1803.02266/) (2018)
- [FHDR: HDR Image Reconstruction from a Single LDR Image using Feedback Network](https://mlsanity.com/paper/1912.11463/) (2019)
- [A Radiative Transfer Framework for Spatially-Correlated Materials](https://mlsanity.com/paper/1805.02651/) (2018)

## Built on by (most cited first, 3 of 3)

- [ArtHDR-Net: Perceptually Realistic and Accurate HDR Content Creation](https://mlsanity.com/paper/2309.03827/) (2023)
- [GTA-HDR: A Large-Scale Synthetic Dataset for HDR Image Reconstruction](https://mlsanity.com/paper/2403.17837/) (2024)
- [A Cycle Ride to HDR: Semantics Aware Self-Supervised Framework for Unpaired LDR-to-HDR Image Reconstruction](https://mlsanity.com/paper/2410.15068/) (2024)

## Abstract (arXiv)

Sky illumination is a core source of lighting in rendering, and a substantial amount of work has been developed to simulate lighting from clear skies. However, in reality, clouds substantially alter the appearance of the sky and subsequently change the scene's illumination. While there have been recent advances in developing sky models which include clouds, these all neglect cloud movement which is a crucial component of cloudy sky appearance. In any sort of video or interactive environment, it can be expected that clouds will move, sometimes quite substantially in a short period of time. Our work proposes a solution to this which enables whole-sky dynamic cloud synthesis for the first time. We achieve this by proposing a multi-timescale sky appearance model which learns to predict the sky illumination over various timescales, and can be used to add dynamism to previous static, cloudy sky lighting approaches.
