# PG-VTON: A Novel Image-Based Virtual Try-On Method via Progressive Inference Paradigm

arXiv: https://arxiv.org/abs/2304.08956 · HTML: https://mlsanity.com/paper/2304.08956/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 65 references that are in the map.
- First posted on arXiv 18 Apr 2023.

## Builds on (most cited first, 30 of 35)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Restormer: Efficient Transformer for High-Resolution Image Restoration](https://mlsanity.com/paper/2111.09881/) (2021)
- [Attention U-Net: Learning Where to Look for the Pancreas](https://mlsanity.com/paper/1804.03999/) (2018)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [Rethinking Semantic Segmentation from a Sequence-to-Sequence Perspective with Transformers](https://mlsanity.com/paper/2012.15840/) (2020)
- [Random Erasing Data Augmentation](https://mlsanity.com/paper/1708.04896/) (2017)
- [Swin-Unet: Unet-like Pure Transformer for Medical Image Segmentation](https://mlsanity.com/paper/2105.05537/) (2021)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [FlowNet: Learning Optical Flow with Convolutional Networks](https://mlsanity.com/paper/1504.06852/) (2015)
- [UNet++: Redesigning Skip Connections to Exploit Multiscale Features in Image Segmentation](https://mlsanity.com/paper/1912.05074/) (2019)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [U2-Net: Going Deeper with Nested U-Structure for Salient Object Detection](https://mlsanity.com/paper/2005.09007/) (2020)
- [Road Extraction by Deep Residual U-Net](https://mlsanity.com/paper/1711.10684/) (2017)
- [VITON-HD: High-Resolution Virtual Try-On via Misalignment-Aware Normalization](https://mlsanity.com/paper/2103.16874/) (2021)
- [VITON: An Image-based Virtual Try-on Network](https://mlsanity.com/paper/1711.08447/) (2017)
- [Toward Characteristic-Preserving Image-based Virtual Try-On Network](https://mlsanity.com/paper/1807.07688/) (2018)
- [Towards Photo-Realistic Virtual Try-On by Adaptively GeneratingleftrightarrowPreserving Image Content](https://mlsanity.com/paper/2003.05863/) (2020)
- [Parser-Free Virtual Try-on via Distilling Appearance Flows](https://mlsanity.com/paper/2103.04559/) (2021)
- [Towards Multi-pose Guided Virtual Try-on Network](https://mlsanity.com/paper/1902.11026/) (2019)
- [Style-Based Global Appearance Flow for Virtual Try-On](https://mlsanity.com/paper/2204.01046/) (2022)
- [Do Not Mask What You Do Not Need to Mask: a Parser-Free Virtual Try-On](https://mlsanity.com/paper/2007.02721/) (2020)
- [Single Stage Virtual Try-on via Deformable Attention Flows](https://mlsanity.com/paper/2207.09161/) (2022)
- [Disentangled Cycle Consistency for Highly-realistic Virtual Try-On](https://mlsanity.com/paper/2103.09479/) (2021)
- [GAN-Supervised Dense Visual Alignment](https://mlsanity.com/paper/2112.05143/) (2021)

## Built on by (most cited first, 7 of 7)

- [Edit-Your-Motion: Space-Time Diffusion Decoupling Learning for Video Motion Editing](https://mlsanity.com/paper/2405.04496/) (2024)
- [Single Stage Warped Cloth Learning and Semantic-Contextual Attention Feature Fusion for Virtual TryOn](https://mlsanity.com/paper/2310.05024/) (2023)
- [A Novel Garment Transfer Method Supervised by Distilled Knowledge of Virtual Try-on Model](https://mlsanity.com/paper/2401.12433/) (2024)
- [DiffusionTrend: A Minimalist Approach to Virtual Fashion Try-On](https://mlsanity.com/paper/2412.14465/) (2024)
- [Diffusion Model-Based Size Variable Virtual Try-On Technology and Evaluation Method](https://mlsanity.com/paper/2504.00562/) (2025)
- [Neural Clothing Tryer: Customized Virtual Try-On via Semantic Enhancement and Controlling Diffusion Model](https://mlsanity.com/paper/2601.22838/) (2026)
- [FlowVVTON: Flow-Guided Mask-Free Video Virtual Try-On](https://mlsanity.com/paper/2608.30450/) (2026)

## Abstract (arXiv)

Virtual try-on is a promising computer vision topic with a high commercial value wherein a new garment is visually worn on a person with a photo-realistic effect. Previous studies conduct their shape and content inference at one stage, employing a single-scale warping mechanism and a relatively unsophisticated content inference mechanism. These approaches have led to suboptimal results in terms of garment warping and skin reservation under challenging try-on scenarios. To address these limitations, we propose a novel virtual try-on method via progressive inference paradigm (PGVTON) that leverages a top-down inference pipeline and a general garment try-on strategy. Specifically, we propose a robust try-on parsing inference method by disentangling semantic categories and introducing consistency. Exploiting the try-on parsing as the shape guidance, we implement the garment try-on via warping-mapping-composition. To facilitate adaptation to a wide range of try-on scenarios, we adopt a covering more and selecting one warping strategy and explicitly distinguish tasks based on alignment. Additionally, we regulate StyleGAN2 to implement re-naked skin inpainting, conditioned on the target skin shape and spatial-agnostic skin features. Experiments demonstrate that our method has state-of-the-art performance under two challenging scenarios. The code will be available at https://github.com/NerdFNY/PGVTON.
