# POCE: Pose-Controllable Expression Editing

arXiv: https://arxiv.org/abs/2304.08938 · HTML: https://mlsanity.com/paper/2304.08938/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 61 references that are in the map.
- First posted on arXiv 18 Apr 2023.

## Builds on (most cited first, 30 of 40)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Inception-v4, Inception-ResNet and the Impact of Residual Connections on Learning](https://mlsanity.com/paper/1602.07261/) (2016)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Free-Form Image Inpainting with Gated Convolution](https://mlsanity.com/paper/1806.03589/) (2018)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [CurricularFace: Adaptive Curriculum Learning Loss for Deep Face Recognition](https://mlsanity.com/paper/2004.00288/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network](https://mlsanity.com/paper/1803.07835/) (2018)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [GANimation: Anatomically-aware Facial Animation from a Single Image](https://mlsanity.com/paper/1807.09251/) (2018)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [STGAN: A Unified Selective Transfer Network for Arbitrary Image Attribute Editing](https://mlsanity.com/paper/1904.09709/) (2019)
- [Neural Head Reenactment with Latent Pose Descriptors](https://mlsanity.com/paper/2004.12000/) (2020)
- [AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"](https://mlsanity.com/paper/2003.13845/) (2020)
- [Exploiting Spatial Dimensions of Latent in GAN for Real-time Image Editing](https://mlsanity.com/paper/2104.14754/) (2021)
- [High-Resolution Image Inpainting using Multi-Scale Neural Patch Synthesis](https://mlsanity.com/paper/1611.09969/) (2016)
- [MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets](https://mlsanity.com/paper/1911.08139/) (2019)
- [ReenactGAN: Learning to Reenact Faces via Boundary Transfer](https://mlsanity.com/paper/1807.11079/) (2018)
- [COCO-GAN: Generation by Parts via Conditional Coordinating](https://mlsanity.com/paper/1904.00284/) (2019)

## Built on by (most cited first, 8 of 8)

- [Consistent Image Layout Editing with Diffusion Models](https://mlsanity.com/paper/2503.06419/) (2025)
- [MagicFace: High-Fidelity Facial Expression Editing with Action-Unit Control](https://mlsanity.com/paper/2501.02260/) (2025)
- [LoRA of Change: Learning to Generate LoRA for the Editing Instruction from A Single Before-After Image Pair](https://mlsanity.com/paper/2411.19156/) (2024)
- [MagicPortrait: Temporally Consistent Face Reenactment with 3D Geometric Guidance](https://mlsanity.com/paper/2504.21497/) (2025)
- [Zero-Shot Video Translation via Token Warping](https://mlsanity.com/paper/2402.12099/) (2024)
- [ContextDrag: Precise Drag-Based Image Editing via Context-Preserving Token Injection and Position-Aligned Attention](https://mlsanity.com/paper/2512.08477/) (2025)
- [PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment](https://mlsanity.com/paper/2604.19129/) (2026)
- [EditTransfer++: Toward Faithful and Efficient Visual-Prompt-Guided Image Editing](https://mlsanity.com/paper/2605.07455/) (2026)

## Abstract (arXiv)

Facial expression editing has attracted increasing attention with the advance of deep neural networks in recent years. However, most existing methods suffer from compromised editing fidelity and limited usability as they either ignore pose variations (unrealistic editing) or require paired training data (not easy to collect) for pose controls. This paper presents POCE, an innovative pose-controllable expression editing network that can generate realistic facial expressions and head poses simultaneously with just unpaired training images. POCE achieves the more accessible and realistic pose-controllable expression editing by mapping face images into UV space, where facial expressions and head poses can be disentangled and edited separately. POCE has two novel designs. The first is self-supervised UV completion that allows to complete UV maps sampled under different head poses, which often suffer from self-occlusions and missing facial texture. The second is weakly-supervised UV editing that allows to generate new facial expressions with minimal modification of facial identity, where the synthesized expression could be controlled by either an expression label or directly transplanted from a reference UV map via feature transfer. Extensive experiments show that POCE can learn from unpaired face images effectively, and the learned model can generate realistic and high-fidelity facial expressions under various new poses.
