# MLP-AIR: An Efficient MLP-Based Method for Actor Interaction Relation Learning in Group Activity Recognition

arXiv: https://arxiv.org/abs/2304.08803 · HTML: https://mlsanity.com/paper/2304.08803/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 51 references that are in the map.
- First posted on arXiv 18 Apr 2023.

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Pyramid Vision Transformer: A Versatile Backbone for Dense Prediction without Convolutions](https://mlsanity.com/paper/2102.12122/) (2021)
- [MLP-Mixer: An all-MLP Architecture for Vision](https://mlsanity.com/paper/2105.01601/) (2021)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Multiscale Vision Transformers](https://mlsanity.com/paper/2104.11227/) (2021)
- [Pay Attention to MLPs](https://mlsanity.com/paper/2105.08050/) (2021)
- [Bottleneck Transformers for Visual Recognition](https://mlsanity.com/paper/2101.11605/) (2021)
- [ResMLP: Feedforward networks for image classification with data-efficient training](https://mlsanity.com/paper/2105.03404/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [CycleMLP: A MLP-like Architecture for Dense Prediction](https://mlsanity.com/paper/2107.10224/) (2021)
- [Vision Permutator: A Permutable MLP-Like Architecture for Visual Recognition](https://mlsanity.com/paper/2106.12368/) (2021)
- [Actor-Transformers for Group Activity Recognition](https://mlsanity.com/paper/2003.12737/) (2020)
- [Learning Actor Relation Graphs for Group Activity Recognition](https://mlsanity.com/paper/1904.10117/) (2019)
- [GroupFormer: Group Activity Recognition with Clustered Spatial-Temporal Transformer](https://mlsanity.com/paper/2108.12630/) (2021)
- [Comprehensive Review of Deep Learning-Based 3D Point Cloud Completion Processing and Analysis](https://mlsanity.com/paper/2203.03311/) (2022)
- [Social Scene Understanding: End-to-End Multi-Person Action Localization and Collective Activity Recognition](https://mlsanity.com/paper/1611.09078/) (2016)
- [Social Adaptive Module for Weakly-supervised Group Activity Recognition](https://mlsanity.com/paper/2007.09470/) (2020)
- [Spatio-Temporal Dynamic Inference Network for Group Activity Recognition](https://mlsanity.com/paper/2108.11743/) (2021)
- [Joint Learning of Social Groups, Individuals Action and Sub-group Activities in Videos](https://mlsanity.com/paper/2007.02632/) (2020)
- [Sparse MLP for Image Recognition: Is Self-Attention Really Necessary?](https://mlsanity.com/paper/2109.05422/) (2021)
- [A Battle of Network Structures: An Empirical Study of CNN, Transformer, and MLP](https://mlsanity.com/paper/2108.13002/) (2021)
- [Progressive Relation Learning for Group Activity Recognition](https://mlsanity.com/paper/1908.02948/) (2019)
- [Dual-AI: Dual-path Actor Interaction Learning for Group Activity Recognition](https://mlsanity.com/paper/2204.02148/) (2022)
- [Detecting events and key actors in multi-person videos](https://mlsanity.com/paper/1511.02917/) (2015)
- [MorphMLP: An Efficient MLP-Like Backbone for Spatial-Temporal Representation Learning](https://mlsanity.com/paper/2111.12527/) (2021)
- [Skeleton-based Relational Reasoning for Group Activity Analysis](https://mlsanity.com/paper/2011.05653/) (2020)

## Built on by (most cited first, 1 of 1)

- [A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision](https://mlsanity.com/paper/2307.03353/) (2023)

## Abstract (arXiv)

The task of Group Activity Recognition (GAR) aims to predict the activity category of the group by learning the actor spatial-temporal interaction relation in the group. Therefore, an effective actor relation learning method is crucial for the GAR task. The previous works mainly learn the interaction relation by the well-designed GCNs or Transformers. For example, to infer the actor interaction relation, GCNs need a learnable adjacency, and Transformers need to calculate the self-attention. Although the above methods can model the interaction relation effectively, they also increase the complexity of the model (the number of parameters and computations). In this paper, we design a novel MLP-based method for Actor Interaction Relation learning (MLP-AIR) in GAR. Compared with GCNs and Transformers, our method has a competitive but conceptually and technically simple alternative, significantly reducing the complexity. Specifically, MLP-AIR includes three sub-modules: MLP-based Spatial relation modeling module (MLP-S), MLP-based Temporal relation modeling module (MLP-T), and MLP-based Relation refining module (MLP-R). MLP-S is used to model the spatial relation between different actors in each frame. MLP-T is used to model the temporal relation between different frames for each actor. MLP-R is used further to refine the relation between different dimensions of relation features to improve the feature's expression ability. To evaluate the MLP-AIR, we conduct extensive experiments on two widely used benchmarks, including the Volleyball and Collective Activity datasets. Experimental results demonstrate that MLP-AIR can get competitive results but with low complexity.
